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A jam submission

The One Who Loops, The Cyberbizarre Adventures of John CCView game page

Game for GMTK 2025
Submitted by Hard Bytes (@Hard_Bytes), JoseMi, JorgeLizon, Arcadiu, JammingSlime, xiviwillburn, Yermides (@lsmataix), Narvadore, David Martín Sala, Lopictor — 6 hours, 56 minutes before the deadline
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Play The One Who Loops

The One Who Loops, The Cyberbizarre Adventures of John CC's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#14143.5643.564
Narrative#17192.9232.923
Audio#17693.2823.282
Artwork#23193.4873.487
Creativity#42963.1793.179

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Whenever the protagonist or the antagonist die, the time is reversed and the stratey is changed

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
Hard Bytes

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted

If I were you, I’d calibrate the volume levels — the sounds vary too much in loudness. But everything else, I really liked! :)

Submitted

I loved it! I parried everything!

Submitted

Very good game. I loved melee spamming every enemy and parrying everything, so satisfying. Very impressive, especially for a game jam development timeframe.

Submitted(+1)

Cyber beer and Cyber sleep...sounds good enough)
Well made game, love the music, parry - spot on)

(+1)

Such a dynamic and enjoyable game! Good job!

Submitted(+1)

This game was one of the funniest I played in this jam! Parrys are very satisfying and the overall game is pretty fun! It reminds me of Katana Zero

Submitted

Very cool! You wanna slowmo cut heads? Check! Play as Neo? Check! As a jam game, it was very well executed, I just missed some jump animation :)

It's rare to see such a perfectly executed bullet-parrying system in a game jam. The Parry mechanic is incredibly satisfying.

Submitted

I like tempo of the game and parry mechanic, moreover full back animation through all last level  was funny)

Submitted

I felt like I'm in different dimension while playing :D, such high speed game. Was fun though. I enjoyed the on death rewind and the parry mechanic. Great job

Submitted(+1)

Cool game!

 i really liked The parry mechanic felt great to use and the zoom in and slowmotion was a nice touch!  Btw gotta say that thumbnail art looks sick! However i experiences some audio clipping while playing but might have just been me. Anyway great stuff!

Submitted

this game has such a strong vibe, i love it!

Submitted

Quite a challenging game but a lot of fun, didn't quite gel well with the controls though! Overall enjoyed the game good job!

Submitted

Proper solid and fun romp! Feels great to play :)

Developer

Thank you! Glad you like it!

Submitted

The parry mechanic is very satisfying, you guys did an excellent job!

Developer

We are very proud that people are enjoying the parry; we have put a lot of effort into it. Thank you!

Submitted

The worldbuilding was beautifully cohesive, and the sound design was really enjoyable to listen to!

Developer

Glad you like it!

Submitted

Oh my... Parrying attacks is super satisfying, I can tell a lot got put into this. Great job dude, and keep up the amazing work!
Nice title btw

Developer

Glad you like it! And nice title too btw!

Submitted

I personally have a soft spot for time-sensitive games, so this one gets some extra points.

But without a doubt, the parry noise was the highlight for me. It was very satisfying to slow down and ricochet three bullets in a row.

I loved the game, you guys did a great job.

Developer

We're glad you like it! We spent a lot of time working on the sound of the stop to make it satisfying. Thanks for your feedback and kind words!

Submitted

Ah the legend of me mindlessly dashing into enemies and spamming the parry/slash... just kidding lol. The game feels pretty good and the concept is great! Some balancing would be nice in my opinion, like less long levels and a less spammable parry so the levels aren't just an endurance test. Despite my few gripes I really enjoyed this game! Art was wonderful despite a few missing animations, and the parry-while broken- feels great to use!

Developer

Yeah, running and spamming melee combat is definitely too powerful XD. We will try to balance it more after the jam. Thanks for your feedback!

Submitted

Feels very Katana 0. LOVE That concept. 

I like the shooting tho I had it shoot backwards sometimes? The parry/melee seems very strong. I'd maybe make it so there was no melee damage, only a stun/invuln from the parry and then more shooting. Maybe have enemies drop ammo too.

Developer

We are glad it resembles Katana Zero, that was our main inspiration for the game! Thanks for reporting the bug, we'll fix it once the jam is over. And yes, the melee combat is a bit too strong, we'll try to balance it post jam. Thanks for your feedback!

Viewing comments 27 to 8 of 27 · Next page · Last page