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TryMe2

120
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1
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A member registered Jul 20, 2025 · View creator page →

Creator of

Recent community posts

Thanks for your feedback, Im very glad that you enjoy, and rate this game so high!!!

Hi, thanks for your feedback a lot, i really thought that i mention about it in "how to play" section, but i dont lol, now i describe why some walls disappearing. Thanks!!!

Of course I will! I check all games from people who leave their comments)

Thanks a lot!!! I will check your game soon!

Thanks a lot!!! Yea i think you right about hover sound)

Thanks a lot!!! I really happy that i can evoke this type of feelings in you)))

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Glad that you return to this game, after some time))))

Yea i understand your idea, i just afraid after that change game can start feel way more easier (let be honest even now, after understanding rules its simple enough) It will be too easy just lock them in "cage" with a fire, more over it will cause some stupid pause in gameplay cause you allready win by math, but need to wait when the fire will spread... 

So that option is not fully positive, it have own procs and cons.

About the "hope" (very nice describe btw XD), it depends how you look at it, in my opinion keeping them near fire for a long time need from you more "skill" and right decisions, then lock them once in a "cage". But ye it not obvious and here can be different opinions)))

Anyway i glad that you return))

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Nice puzzle game, very good theme usage. At 3 level start be a real challenging and interesting, maybe add some way to show what cells each knight see, cause sometimes i lost focus and think that model look in another direction and step on that line.  Anyway its very cool game, well done!

Very creative use of limitation and theme, corrupt enemies to win the level!! Good puzzle game, nice level progression, artstyle is also very solid!! Well done!

Hello, thank you for your feedback!!! Finally I found someone who dont understands the rules properly XDDD (Cause this rules is really can be not intuitive enough)

The goal is not block workers by fire (they must always been able to escape) But you need keep them near fire cells to let fire jump on them, like it jumps on another tiles.

Absolutely unique atmosphere, this black box is the most "evil" thing i see in that jam, sounds a very cool to, all keep you focused. Gameplay is also nice, at the start it was hard to understand how exactly i need to catch white things, but after i figure it out game become really fun!! Well done!

I like the idea is your previous runs are your obstacles in a new one, very nice limitation usage, its also has amazing and cute artstyle, smooth and catchy gameplay, really nice shot!!!! I love it all!!! Well Done!!!!

Very unique concept, and smart usage of limitation and theme, i like this game!!!! I think if you add some score counter on a field during run it will be great, at first tries i dont understand that i doing wrong, and realize it only when level ends and i see -10000000 score XDDDDD

Very nice platforming puzzle game, good artstyle and smooth gameplay!

Ok after i understand the rules and controll, it become very fun!!!! Its nice idea to play for many different types of "obstacles" on a level (instead of only one), by prioritizing the closest one!! But sometimes white hero stays at point where you can do nothing for him for a long time, its kinda frustrating. But anyway very interesting concept, well done!!!)))

Thanks, happy that you enjoy!

Yea flames are not allowed to block all possible exit routes, cause there is always must be en option to escape for workers)

Good adaptation of exit 8 concept for this limitation. Its also very solid artstyle that keep you focused all game long. Nice screamer BTW. Well done!!!

Thanks, glad that you complete all game, if you lost sometimes but in the end passed all levels - i think it nice difficulty balance to puzzle game :)

Thanks a lot, i really happy that you enjoy!!!

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Thanks, i saw your game, its pretty cool too!

Yea, sometimes they surprisely died without you help, but more often you need to do some work to let them go to flame))

Yea, i think there are exists some cheese tactics i cant provide. If you tell me i can try to fix it, or keep it in secret and enjoy your secret knowledge)))

Glad that you enjoy!

I can say all of this words about your game too, I glad that you enjoy!!! We done some good puzzles at this jam, huh )))

Very cool artstyle, and nice management gameplay, at first tries its not clear enough why you are losing, but after some attemts you start do well, so nice job!!!

Man you make my day, really, i think it one of the best puzzles game i ever play on jams, so simple but so deep idea, that you need to keep attention how you play, to make it easy for next iteration, i very impressed. Decent, 10/10!!!

Its absolute crazy man, i dont know what i do but i like it, very lovely artstyle, feels like i read interactive comics. Well done its pretty cool!

Nice puzzle game, interesting concept with your clone obstacle, that reduce your hp if you kill him, and different mobs copy different type of moves, very unique, dont see it in other puzzles! Well done

So smooth and peacefull gameplay, its very relaxing, if you continue work on it it can be very good incremental game!

Simple but catchy game, nice variations of "towers" and combinations between them, very nice shot, well done!

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Outstanding visual, colors give me some matrix vibes. Also very nice catchy dynamic gameplay, especially like this run physic, i found it pretty fun!!! Good work!

Heh very fun, nice limitation usage, i think if you add some counter of "dead marios" it will be great!

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Hi thanks for your feedback, you already have option to restart level on a reastart button, at the right up corner)

I love this visual style!!! Its also has very engagement gameplay, simple but catchy, nice arcade game!

Island... fight against dino waves... upgrades...
We have a lot of common :DD

I like that gameplay, especially when more powerfull dinos arrived, at that time game start be really dynamic and challenging. Very nice shot!!!!

Very smart limitation usage, it really suit well to choose different abilities, and plan how you will use them!!! Also very good artstyle and adorable little dino!!!!

Its have a very speacial atmosphere!!! Very nice vibes in game, and funny idea!! As for me will be great to make more friendly controll and levels, but anyway its a good work!

I can made dino moonwalk, LOVE IT!!!!
Its pretty nice game, simple but joyfull. Art is very good for first attempt make it by youreself, continue and you will be succeed!!! Well done! 

Very nice artstyle,one of the best on this jam, but control is really make me sad, i think it a bit harder then should be. Anyway Its very good job!!!

Thanks!!!