Thanks for your feedback, Im very glad that you enjoy, and rate this game so high!!!
TryMe2
Creator of
Recent community posts
Glad that you return to this game, after some time))))
Yea i understand your idea, i just afraid after that change game can start feel way more easier (let be honest even now, after understanding rules its simple enough) It will be too easy just lock them in "cage" with a fire, more over it will cause some stupid pause in gameplay cause you allready win by math, but need to wait when the fire will spread...
So that option is not fully positive, it have own procs and cons.
About the "hope" (very nice describe btw XD), it depends how you look at it, in my opinion keeping them near fire for a long time need from you more "skill" and right decisions, then lock them once in a "cage". But ye it not obvious and here can be different opinions)))
Anyway i glad that you return))
Hello, thank you for your feedback!!! Finally I found someone who dont understands the rules properly XDDD (Cause this rules is really can be not intuitive enough)
The goal is not block workers by fire (they must always been able to escape) But you need keep them near fire cells to let fire jump on them, like it jumps on another tiles.
Ok after i understand the rules and controll, it become very fun!!!! Its nice idea to play for many different types of "obstacles" on a level (instead of only one), by prioritizing the closest one!! But sometimes white hero stays at point where you can do nothing for him for a long time, its kinda frustrating. But anyway very interesting concept, well done!!!)))


