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Cloud Collector's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #55 | 4.380 | 4.380 |
| Overall | #79 | 3.991 | 3.991 |
| Creativity | #104 | 4.000 | 4.000 |
| Fun | #189 | 3.592 | 3.592 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I think this game has a TON of potential! Make the "butterfly fighting" phase more developed and challenging, and polish the wand building and you could have something really awesome here! (And clean up the bugs, haha!) (Also, I wish I could give you, like, 6 or 7 stars out of 5 in creativity, you really nailed it on this!)
Preferred Name
Sleepy Stardusk
Newbie?
Experienced
Nope - I've completed at least one game jam before.
How does your game fit the theme?
Your sinking airship must be charged up with star fragments to start up again. Also, you are technically rebuilding life on your airship ark after the apocalypse on the planet below.
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Comments
Super fun game! I enjoyed just destroying the clouds, haha. The music was very catchy as well!
Loved the game ! The music is beautiful and really catchy during the fight scene. Really loved the cozy vibe, really good job !
It's really fun and really pretty! I loved everything about this! The music, the animals, the mechanics and small minigames! Overall a great experience! Great work!
The art is so beautiful!
really good game, but often the orbs shooting from my wand despawns just at the tip of it, you can see them spawning, but they are instantly gone, maybe it collides with something that it shouldn't?
great submission!
Yeah that's a common bug people are dealing with, I'm sorry. It's only present in this build, not the engine, so I'm working on fixing it for after the jam. There shouldn't be any colliders there for it to hit, so it's a mystery! Thank you very much for playing, I'm glad you at least think it's pretty <3
What an extremely well done game, I had a lot of fun playing this one! My favorite part has to be the customization of the wand and how there are so many things you can do and also so many synergies. It's also really cool that you actually see the items you add to your wand after adding them. The art is also very polished. Overall, a great entry!
This is really fun! Very satisfying when you get to bounce your attacks between a group of clouds :D really like the mechanic of customizing your wand. Really well done
I love it! The character is super cool, and I love putting trinkets on the staff! Congratulations for making the destructible clouds too, I really enjoyed playing this!
This is a pretty cool game! It took me a bit to learn the mechanics but it was fun once I got it down. The art and music are also good!
Really cool game with awesome systems. It's presented really nicely with tons of cool particle and sound effects and great art. There's also a ton of content here for the limited time, and while the gameplay is perhaps a little repetitive after a bit, it's overall really well done. Nice job.
Absolutely gorgeous art! The item system with the birds and the cloud tiles are pretty clever. I had a few moments the bullets wouldnt spawn but other than that its pretty solid! Great work!
You're so sweet, thank you for liking the art, it means a lot coming from you since your game had such great art. Also, thank you sooo much for commenting on my game, because I was able to finally find yours (I'd been wanting to play it since I saw a snippet of it in the discord).
Do you plan on developing this further after the jam? I like the core of what you have here and would love to play a version that's just a little less buggy!
I definitely plan on fixing the bugs, and I'm still undecided on how much content I want to add. Originally, the overscoped version of the game was gonna have lots of additional stuff and I still kinda want to add that, but only if enough people actually seem interested, of course. Thank you so much for playing and letting me know you'd like to play a more complete version <3 I really appreciate it!
The combat phase is playable let's fucking goooooooo! Right now my only strategy is really just getting big numbers on my feathers, but I like the idea of the elemental system you've got the makings of and would love a reason to interact with it more! Like if each day had one or two elements that the enemies were weaker to and the game gave information about the upcoming weaknesses - I would absolutely tailor my build to take advantage of that. I'm also interested in the cape and totem tabs in the inventory and would slap as many speed boost items on them as will fit hahaha. Thanks for updating the game - it's already a lot of fun!
Love the art direction of this game! The music you chose went well with it too! The combat style surprised me the first time around, then got the hang of it after a couple tries, even with the bugs. Awesome concept!
Very beautiful game. I like how strong I was able to make myself in this game. Well done.
Absolutelly beautifull, and the concept is pretty interesting, as others said tho the breeding mechanic isnt really that clear at first, anyways good job
In the meantime feel free to try out my game, i would love your feedback :)
Love the cute artstyle, I was kinda confused about the breeding at first but got the hang of it once I figured out I could move (lol). This game would be a banger if you kept adding to it!
I can't believe I went to all the trouble of adding a "tutorial" and forgot the most basic step of telling people they could actually MOVE with wasd. Oh my gosh, I'm such a forgetful dummy. I'm glad you figured it out and still enjoyed yourself, thank you so much for playing!
First of all, gorgeous game, i love the character design and all the visuals. Really my only complaint was that i didnt know what to do with the breeding mechanic. I love that the items are actually swinging around on the staff, its a detail i never knew i needed! The two modes are a good contrast, very nice to go between. Pretty relaxing too, its a vibe.
Thank you so much, I'm glad you thought it was pretty <3 I understand I didn't explain the breeding mechanics very well, people don't like long tutorials and so I kinda panicked about how much hand-holding to do versus let people experiment (the game can currently be won without any breeding necessary so I just erred on the side of under-explaining).
I really appreciate your feedback though, if I decide to "finish" the game and add more, I will be sure to do a better job of explaining that stuff. I'm glad you liked the trinkets dangling from the wand, that's low key my favorite part too, lol
I loved the style, the mechanics, pretty much everything in a concepcional level I loved, but combat felt like it lacked feedback and sometimes spells would stop on their track(probably the hitbox of the butterfly that was there before not disappearing for a second or two) and item descriptions and status did make me confused very quickly, but its cute and breeding is a main mechanic so I'll let all of that slide
Thank you for playing and giving feedback, I really appreciate it! The combat is a huge weak spot currently (the bug is only in the build, not the engine, so I had no idea until after I uploaded it). I will try to fix it after the jam ends, sorry about that, I hope it didnt spoil the rest of the game for you too much!