I must compliment the game further by saying part of the reason I found it so addictive is that this is basically just 2D Quake, I'm strafing bullets while clicking the vague direction of the enemies. also known as the best gameplay loop possible by the least amount of commitiment i love this entry so much
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Its more on the writting itself, after playing for a bit I got the general hang of it but still two runs I would consider to be around the same level resulted in completely different amounts of points, one being considered really good and the other I got 0, also I may add that this isn't the most friendly game for people who english isn't their first language(like its my case) but that was far outside your reach and the ambition alone makes up for it, just something to keep in mind in the future
the idea is simply amazing and execution is great, forcing the player to actually write something and forcing them into creative writting of their own valition is a genius idea and gamefying it couldnt be easy. Tho I do find some of the rules confusing and sometimes receiveng contradicting rules, a more proper tutorial or "pratice mode" would help.
I loved the style, the mechanics, pretty much everything in a concepcional level I loved, but combat felt like it lacked feedback and sometimes spells would stop on their track(probably the hitbox of the butterfly that was there before not disappearing for a second or two) and item descriptions and status did make me confused very quickly, but its cute and breeding is a main mechanic so I'll let all of that slide
I love the concept, balacing out your responsability and fun as a challenge is really fun, controls worked good the speaking sound is the best I ever heard you made a good job keeping everything in a consistent visual style. I was able to get a slight exploit by being able to pass garbage through the walls but very dun i love it
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do you just like me are a freaky fuck that thought the best part of Spore is the first 10 minutes? so do I gotta a jam game for me, great enemy and specially boss design, satisfying progression, cool presentation, 3 areas is so impressive for a jam. the mouse didnt track properly a lot of the time and is easy to exploit death to level up but amazin nonetheless
great concept and great ambitions that unfortunaly couldnt be not even nearly given justice in this amount of time. Still the linear adventure puzzle games about fixing a ship that changes between 2D and 3D is something that I really could go for right now and although deeply frustrating hitboxes and being this short is a bumer this is a great entry
Needs a projectile weapon (jesus christ I need to play other jam games but I was so addicted to this game got fully caught up by its simple loop and its feedback and the grind and design of the protagonist, a fully featured more polished version with more of the protagonist visual is not something I would like to see its something I FEAR for my productivity)
