Really fun to play and the gimmicks are so interesting, the idea of combining more old games into one is so smart! (and I loved the retro megalovania, it was so good!)
woJ10
Creator of
Recent community posts
Hey! Thank you for playing! I actually had the same ick about the focus outline of the buttons, I hadn't removed them because I was completely rushing them lmao (but they are coming off for sure!) About the FPS lock I don't even know how to do it but our dev will really look into it, the same with the ingredient boxes, we will be updating post-jam and this is our top priority! (We will create a tutorial stage so it helps future players!) Thanks again for playing, really glad you enjoyed it!
Thank you so much for playing our game! When I played your game I also thought your main character looked like the little wizard, so interesting! (maybe collab material? lmao I wouldn't say no!) Also, I'm so glad you liked the music, you felt exactly what I planned to convey when I was composing it! Thank you so much for you review!
Thank you for playing! Yeah, we plan on updating it for sure! We have plans to an actual full release of it! And yeah, it does need some clarification for the ingredient boxes and controls, we are actually working on it at this moment to update as soon as possible when the jam ends! And actually funny you talk about multiplayer, the game was supposed to be multiplayer from the start, but due to time constraints we couldn't pull it off! Thank you again for playing our game!
The idea is really creative and fun, the only downside I see is that you can't attack down or left and it takes a lot on the game specially when there is so many enemies coming from both directions I can't hit. Other than that it's a really cool concept! (And the parry mechanic is just so satisfying!) Great work and congratulations on finishing your first game jam! If this gets an update please let me know, I'll give it another try!
The game feels really nice to play, actually feels like im battling a giant monster, the part that you have to climb the boss monster reminded me of 7-4 in ULTRAKILL, the only problem I got with this is that I lost out of nowhere and then the game restarted completely lmao, maybe implementing something like a countdown or something to let the player know it has a time limit to it! Great work nonetheless! Congrats on finishing your first gamejam!
Thank you, really! Everyone on the team is really talented in their fields of expertise and poured so much love into this project! I had the idea of the little tutorial before each stage, but actually it's just a placeholder lmao, the real stuff will come after the jam ends! (It was supposed to be a little book where you can check anytime the recipes during the gameplay). We appreciate you playing our game and writing out such a wholesome review, thank you from the bottom of our hearts!
This was actually really cool! I don't know if you can beat the timelord or not but it was a really interesting experience altogether! Loved the sound design, the music and artstyle, everything really impressive! The UI was really confusing although the timer seemed cool, having the keys too big on my screen played a big part in me not being able to see an enemy and getting a hit lol. Overall great work! Really cool game!
This was really fun! Although sadly the boss didn't work, the mechanic of learning new skills as you die is really interesting, an authentic rogue-lite experience! I would recommend though a clear signal that I took damage without the need to keep checking the health bar all the time! Overall a great experience, good work! Keep it up!
This might be a contender right next to The Contract for me to be honest, it is just perfect! The storyline, sound design, mechanics and pixel art just blend perfectly! I love that the collision boxes are not overly punishing and that the feedback you get from everything around you is simply perfect! It was really fun to play this and I can't wait to see what more you'll create! Amazing work!


