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Pain Of Echoes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #28 | 3.846 | 3.846 |
| Story | #54 | 2.692 | 2.692 |
| Overall | #58 | 2.821 | 2.821 |
| Creativity | #58 | 2.846 | 2.846 |
| Horror | #61 | 2.462 | 2.462 |
| Presentation | #62 | 2.769 | 2.769 |
| Gameplay | #64 | 2.308 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which Theme did you choose?
Dark Streets
How did you implement your chosen Theme in your game?
I went with a cop-and-missing-person storyline to fit the game jam’s theme
Did you implement any of your Theme's Bonus Challenges, and if so, which ones?
Serve & Protect Bonus Challenge
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Comments
Good job on this! Idk if this was your first game or not, but this shows some solid game making skills!
Keep making games, this was fun to play :)
Great entry! The dialogue options at the end were cool. I also liked how you incorporated all the bonus challenges. Excellent work!
Woah this was surreal haha, the low poly graphics really added to the atmosphere. Enjoyed it
Making a 3d game is hard, you did a good job finishing it, I liked the dialogue to beat the criminal !
I was expecting some kind of twist at the end but the guy was like "I need money" LOL, anyways good job :D
Im happy cause obviosuly the kidnapper need money,hahaha(jk). but he went missing in jail, thats weird!!. Great game and effort BTW
Great job finishing the game. The ending was a funny abrupt an unexpected ending. And I thought the idea of a dialog defeating an enemy was a clever idea.
Thank you so much for playing 😊
I really liked the liminal space at the beginning. The game is simple but well made, it has a clear beginning and end, and the unique twist of having the final battle through dialogue. I think the way you handled the ending works well. Great job! 🦦🦦🦦
thank you!
I kind of liked how straight to the point your game was.
Would've been a bit more interesting if there was some kind of visual evidence to the motive of the perpetrator, so that player would have a chance to deduce the correct answer and not resort to blind guessing.
Still, that's a good effort!
yeah I ended up just going for an easier way towards the ending, thanks for playing!
Nice job finishing the game...had a great time playing it! I actually laughed at the ending when it force-closed like, "You want more? Ohhh hell nooo!" 😂 That was a fun touch. One small suggestion: maybe smooth out the scene transitions a bit. Right now, I can briefly see the Unity default skybox between scene swaps. Not a big deal, but could be a nice polish touch for future builds. Keep it up!
Thank you so much! and yeah i though the transitions effect was just at my end thank you for the help