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RUOK

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A member registered Sep 26, 2023 · View creator page →

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I'll give it a shot today!

The game looks really good I love the style and the story is a great take on the theme. Gameplay wise I can see the start of something here, but there wasn't much visual/audio feedback to the player. I planted all 5 of the seeds once I figured out you get them from the console, but then nothing happened? Would be good to have the planted counter go down after each seed planted. A great start and hope to see more of this project 

Couldn't get this to run :( 

Not much action going on in this one, just the one asteroid to avoid? I like the graphics tho :) 

The exe wouldn't run :( 

I think you have the start of a great project here, maybe a overview map or arrow telling you the direction of the next turn would be good. Like the soundtrack too!

Yes this is 100% a memory card game 

I feel that you have a great concept here, I love stationary shmup type ganes. I would maybe add some other elements to it like power ups and other ememy types. At the moment its pretty basic but fun! 

I can see what you're going for here, but overall the experience seems unfinished 

I'm not sure where the oga assets are used in this and it seems it uses the Vampire Surviour OST? I see what you are going for but with more time I would work on the execution here :) 

I can see what you are going for here and that it could be expanded into a larger experience with different people to hire and different crops. Good stuff!

Thank you so much! I wish I didn't have to use the AI generated arts, but I am considering them placeholder for now until I can work with an artist. I am working on the next 3 chapters and ending now :) should be ready in a few weeks. Thanks again for your kind words. 

I am pleased the theme did its job haha, thank you

oh my gosh these are kind words, thank you my dude

Haha yes! Thank you so much for the feedback. I think if I had more time I would have made a few difficulty modes too. You're absolutely right the hit box and hit reaction coulda ll be a lot better here... Flybadine Systems thanks YOU user for your input. 

I've done that now, hope this meets the requirement :) 

 Yes 100% will sort now :)

Hey there, I downloaded this prototype and the sprite look cool. I think in the long term, when you get bullets flying around, the wavey background could be distracting. Keep at it! 

This is a stunning game for a jam. Awesome job

The basic elements are certainly there, just needs more mechanics to really push the idea forward

I jumped in thinking this was a straight-up dungeon crawler, but I honestly couldn’t figure out what I was “supposed” to be doing—felt more like wandering around without an objective. On top of that, the hit detection seemed iffy; I kept getting clipped by enemies without any feedback, then other times bullets just passed right through me.

I had a blast hopping between universes—what a cool twist! Don Cubencio stood out to me with those intricate bullet patterns; way more interesting than the endless homing projectiles.

That said, the shop balance felt a little wonky—I could snag almost every upgrade on my first visit and then end up staring at the timer before I could spend again. And some walls felt a bit cheap, like running right back into a perfectly tracked bullet or getting clipped just as you exit the shop.

Still, overall it’s a great time—solid concept, fun enemies

Thank you! The added features are a great benefit of the SHMUP Creator Engine 

Cool experience! Its fun to rerun the game and see how high you can get. It took me little while to get used to the mechanics but got it in the end. I love how you die XD One thing I would say is that I would prefer for the camera not to shake when an enemy dies, save that for the big boys 

Quite unusual to have a bullet hell where you dont shoot but its an interesting concept. I found the patterns a bit too random and easy, but I can see what you were going for here. 

I really like the idea of a turn based bullet hell, that is a good juxtaposition of genres. I did however feel the cat hit box was a little large for some of the patterns and the movement was not to my taste. Graphically tho superb, great effort all round. 

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Great controls and sound here, well done. There is something about green pink/purple I just love. ClickTeam Fusion a great engine

wow kind words! So pleased you enjoyed it. The gameplay needs refinement but super plrased how this turned out for the jam 

i appreciate you thoughts here! I am pleased you enjoyed the experience :) i may expand on this 

A true touhou like bullet hell. Good job my dude x

Do try insane mode! It only gives you 10HP. I also encourage peeps to get the pills for those rewards and extra points (but serious risks too) so pleased you tried it thank you 

So pleased you liked it :) 

And a Cyborg Fly! Thanks for playing :)

Ah man so pleased to hear this! You gave Insanity the other game I worked on a good review too, and this means a lot to me as you're a good SHMUP player. Thank you for saving an entire generation of humans from the wrath CyberDuck and his sentient leaves. 

What a fun little experience! As someone that works in solar photovoltaics this theme is right up my street :) I didn't have any audio on my end, not sure if that was my fault, but other than that the presentation is very nice. This is a perfect little prototype for a larger concept :) 

We so far have one player to get the boss kill pill! That's a 1 in 50 chance of it spawning. There is also a pill that will kill you instantly which is 1 in 250 and a even rarer pill that gives you a massive (and I mean massive) bonus and takes you straight to the credits!! That pill has a 1 in 500 chance of appearing :) Thank you all for your feedback so far and credit to Gendgi for the amazing visuals. 

Thank you so much for playing! This is exactly what I was going for :) 

Best Flybadine Systems game yet mate. And this is a much better game than that sh*&ty Insania thing you did. 

Haha thank you so much for playing, I'm so pleased you thought the sounds were FLY 

Oh the hit box is the heart! It should be in line with the sprite but I'll double check :) could be some of the bullet hitboxes being off. Thank you so much for playing!