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RUOK

44
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A member registered Sep 26, 2023 · View creator page →

Creator of

Recent community posts

Ahhh space!! I will try again with it :) 

Absolutely loved the look of this game and the charm of the characters too! I didn't know what button you meant for the parry tho? Looked like a bracket? Overall I can see this being a much bigger project in time 

I can't really see the use of the theme and I didn't know how to get the gun spin to work? The key bindings are a little ambiguous. Overall though the theme was cool and it has good atmosphere

Hey great game! Even better name! 

Really nice experience, I like the atmosphere of the game and the patterns a lot! Once thing for me would be to change the player hurt box to a different colour from the bullets, just makes it easier for me to see. Great work man! 

Thanks so much for playing! The spin button adds to your score, like a bit of a booster. It means you can get the buzzsaw a bit early and score more points :) I'll be trying you game later today! 

thanks for playing!  If you get up close with the soreadshot you do a lot more damage and the burst shot is secretly op :) will check you game in the morning my dudes thanks again for trying spinfinity 

Hey I enjoyed the experience! Was a little on the easy side at times but the atmosphere and storytelling with in the setting was great. I love the addition of the radio and the leaderboard too. 

Wow this is a really unique game concept! I took me a while to get my head around the controls but the tutorial really helped. The graphics and sound are great too. Good work dudes

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yay! As the technical dev that means a lot! Thanks for playing :) overall the difficulty balance was a real pain XD.    I loved your entry :)

Wow those the aesthetic of the game and the grave mechanic is really intuitive. The quotes and intermissions remind me a lot of Ikaruga. Unfortunately the game keeps crashing mid way through the second boss for me, goes to a black screen :( but even with that I 100% see the potential here.

Really solid experience! Could see this being expanded to a full title 

Man I really enjoyed this I feel with more time I could learn the patterns a lot better but it just felt... good. With more time I'm sure I could get a better score. Keep at it!

Thank you so much for playing! I watched the whole play through, you found some awesome safe spots. The difficulty was the hardest thing for me as the technical designer to get right, we went from very hard to very easy to hopefully somewhere in between haha you did great thank you 

Thank you so much for playing, your comments are spot on :) <3

Really love the art direction here, the use of the theme is also brilliant, you truly are spinning! In terms of gameplay the concept is absolutely solid, I feel it could be developed a little further in the future, variety of weapon types etc. The reload mechanic added an extra element to the gameplay and was well done. For the boost, I found it a little awkward on the shift key, would have liked maybe on RMB. A good experience, well done guys

Thanks so much for playing!! All the patterns are doable and not closed off, but it can take you off guard if you're not used to this type of gameplay. I did a bit of a playthrough here to demonstrate :) Thanks again for taking the time we really appreciate 

The game a very charming style! I love the animations on the witch. Trying to manage the spinner while attacking the boss is a fun meta game. A little more info on the HUD about what second weapon I had would have been good. Overall a very charming experience and an amazing name for the game!! 

Man that intro is EPIC! I could see myself putting more time into a game like this, I like the platform puzzle elements and the effects of the wheel. Having to get the lightning to hit the activation swtich is inspired. Graphically it reminded me of rotoscoped games like prince of persia, great work. 

Visually the game is super appealing, perhaps with more time a few more background elements would have made it pop more. The player and enemy sprite work is lovely. Gameplay wise, I found the area of movement from the player was a little restrictive, and would have perhaps have liked a litte more umpf in the weapon shots. I can certainly see this developing into a fully fledged product with a narrative tagged in there. 

Visually the game is super appealing, perhaps with more time a few more background elements would have made it pop more. The player and enemy sprite work is lovely. Gameplay wise, I found the area of movement from the player was a little restrictive, and would have perhaps have liked a litte more umpf in the weapon shots. I can certainly see this developing into a fully fledged product with a narrative tagged in there. 

This is really graphically stunning, fun game loop too. I enjoyed it 

This is really graphically stunning, fun game loop too. I enjoyed it 

Brilliant experience and use of the theme. Awesome work 5 stars

Brilliant experience and use of the theme. Awesome work 5 stars

Great work! A fun experience with great art 

Such a fun project to work on... if a little stressful! Haha hope players enjoy the experience xxxx <3

Hey horror fans! My visual novel horror experience, Foss Park, is available now: https://ruok2000.itch.io/foss-park

Foss Park  is a psychological horror visual novel that takes you deep into the fractured mind of a nameless patient in an unsettling mental hospital. You awaken with no memory of how you arrived, haunted by fleeting images of a life destroyed—a house fire, a lost family, and echoes of a forgotten tragedy.

The game has 6 main endings + secret endings to find! 

I've love to hear your feedback :D 

Great stuff Andy keep at it! Love the soundtrack and presentation 

Hey there! I just finished up my first Visual Novel experience using Renpy. Its been a great experience to learn the engine and explore some creative writing. 

It would be wonderful if you checked it out! https://ruok2000.itch.io/doctor

haha godlike!

ahh thanks for playing and for your kind words!! I learned so much on this project 

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Hope you liked it! Thanks for playing Carina 

Thanks for playing! Haha yes I should change the min specs for sure. 

Woop woop! Thanks make! Your feedback really helped the development 

UPDATE 12/02/2024

Based on player feedback I have made the following changes;

- changed player hit box to central heart on the player character rather than below

- added vocal FX to star shield, 1up and medal multiplier 

- adjusted plasma weapon FX

- adjusted lock on moon ball weapon, should be clearer when the charge is ready 

Thanks for your feedback! Certain sections require a certain weapon. The Moon charge while weaker can home in on enemies and go through objects. The rapid fire weapon is the strongest but requires aiming. The Bomb you only get 3 of but you're right the photon beam is pretty strong! I appreciate you trying out the game. It is designed to be a difficult SHMUP indeed but can be cleared on 1CC after a few tries. Its important to kill enemies early before they fill the screen. Thank you again so much for trying the game and for your feedback

I'd love to hear your feedback good or bad or inbetween :D