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(+1)

I had a blast hopping between universes—what a cool twist! Don Cubencio stood out to me with those intricate bullet patterns; way more interesting than the endless homing projectiles.

That said, the shop balance felt a little wonky—I could snag almost every upgrade on my first visit and then end up staring at the timer before I could spend again. And some walls felt a bit cheap, like running right back into a perfectly tracked bullet or getting clipped just as you exit the shop.

Still, overall it’s a great time—solid concept, fun enemies

(+1)

First, thankyou for taking the time to play our game! I find that your critiques are all fair and will note those as we plan to make post jam adjustments to the game. Again thankyou for playing!