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A jam submission

A Slime's Best FriendView game page

Move with WASD, use the right amount of slime for the right problem in this puzzle platformer!
Submitted by jaximods — 53 minutes, 23 seconds before the deadline
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A Slime's Best Friend's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay / Fun / Engagement#143.2273.333
Art Style / Visuals#143.5503.667
Audio / Sound Design#153.2273.333
Overall#213.0343.133
Theme#582.1302.200

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
Unity Engine

How does your game fit the theme?
Whenever you move, you lose slime. If you run out of slime, you can't move anymore.

Self-made & used stuff

Graphics / Art (e.g. models or textures)
Assets (e.g. free or owned)

Anything else you'd like to share about your game or development process?
This was a really fun experience, and we learned a lot at this jam!

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Comments

Host (1 edit)

Nice little platformer with some puzzle elements.

The concept of losing and regaining slime is a good one. The slime itself looked fun visually, especially the sticky/plopping effects. It might not have worked perfectly at all times, but the overall stylized look had a cute charm to it 😊

The levels were maybe a bit too simple and straightforward, but for a jam game made in 10 days, definitely not bad. Audio and SFX were included too. Good to read you had fun and learned a lot! That is important part of jams 😊!

Intro was also well-made and good start of the game!

A solid jam entry and a great foundation for possible future updates! 🎮✨

Submitted

It's impressive how you were able to make a soft-body character in the short amount of time! I like how you lose slime as you move and you have to regain it in the slime puddles! I also really liked the intro and how it showed the backstory without being overcomplicated or long! I had a fun time playing, great job!

Submitted

Fun platformer puzzle game! The gameplay felt smooth and intuitive. I really enjoyed the art! It was nice to mix things up with adding new puzzle elements and different backgrounds! I also thought the story building in the beginning was hilarious and creative.  

Submitted

Great game, really fun to play! I could complete all levels and bring the jewel back :) The difficulty is perfectly balanced, not too difficult, not too easy. So i died many times, but each time i died i could improve on it to proceed. The levels are designed well. Its simple but engaging. What i liked most about this was the art and animation. The way the slime moves, grows, how it transitions to the next level, how the slime can stick to walls etc. - very pleasing to play and adds to the engagement a lot! The music and effects are also really well done. Im not sure how it fits into the theme, though.. i get that the slime is a resource, but not much else.  Nevertheless, great job on a well designed game!

Submitted

The recoil on the slime is a neat puzzle mechanic! There was an invisible wall on level 3 that became a pet peeve of mine, it gives the level a false interpretation.


 Besides, that, I loved the continuity detail of the crystal being in the slime, in addition to the mix of 2D and 3D elements! It would have been cool to see more slime related mechanics to fit in the theme more!

Submitted

Pretty fun platform puzzle. I liked how smoothly the slime moves and the mechanics are intuitive. Not sure how well this aligns with the theme but a nice game. 

Submitted

Amazing! I absolutely loved the art — it felt like I was playing a game made by a true professional and artist. The gameplay was really fun, and I’m especially curious about how you handled the blob’s physics — I’ve been trying to do something similar in my own game, haha! Awesome idea and a great game overall. I’d 100% buy a game like this!

Submitted

Absolute comedy that in my game, a green slime is the first enemy and an identically shaped crystal is the last enemy and in this game they’ve joined forces.

The puzzles felt a little easy, so I went ahead and redid them without collecting ANY slime from the pools. Slime is only consumed when you are moving along the ground, not the walls or ceiling, which is what made that possible. Also level 3 is VERY tough with this modifier.

The game’s art is definitely the highlight of the game, but the sound was quite good as well.

Submitted

It's a cool little puzzle game, but I think it needs a bit more emphasis on the "Everything is a Resource" theme.  Also it probably wouldn't have hurt to have a few more levels.  Cool idea though!