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BOX IS YOU.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #3 | 3.846 | 3.846 |
| Audio | #6 | 3.385 | 3.385 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #6 | 3.462 | 3.462 |
| Visuals | #13 | 3.154 | 3.154 |
| How well does the game fit the themes? | #17 | 3.231 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Team of 2 people, longest time 2 hours 46 minutes(2 hours 46 minute programming by I_AM_STUPID, 1 hour music by Edward Brauns III)
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Comments
Mindblowing concept ! Though the game becomes quickly difficult, I really enjoyed it. Love the music.
thanks for playing!
I struggled a bit initially with then time limit, so I shortened the time to me to design levels. I ended up making less levels to introduce concepts but more levels to challenge the player. But I’m glad you enjoyed it!
Music is made by Edward Brauns III, who teamed up with me for our last 3 Trijam games! He is a great music composer :D
Such a simple concept, but surprisingly difficult. Reads very well.
thanks for playing!
Usually with puzzle/mechanic based games, I just jump into the map and play around with some obstacles for a while for inspiration. For exploring the potential of this concept, I probably only found out a bit of it. However, I created some difficulty with the levels:D
Fun mechanics, but it felt a bit too finicky at the later levels, like I know what I had to do it was just to hard to do it. Funky music!
:)
Thanks for playing and your review:D
I tried to make this a simple game with somewhat of satisfying elements like “this perfectly fits”. However, I think I overdone some of the puzzles for it to have a positional difficulty(the playing trying to get the subtle positions right). I experienced this issue aswell and the prototype isn’t perfect. I might upload another post jam version later:D
This was really fun and wwaaaaay tooo challenging for my poor brain) Still I made it to level 4) great job, man)
Thanks for playing!
I’ve jumped the difficulty a bit too much in this jam… I didn’t have time but I would liked to make more transitional levels. The full playthrough and guides to each level is at the bottom of the game page.
Great game! really fun to puzzle out and solve the puzzles.
Thanks for playing:D
For this jam, I planned to make a simple mechanic with as many levels as possible. Most of the puzzle elements are figured as I just jumped around with 2-3 boxes in a level.
loved it! very challenging
thanks for playing:D
If you have time, may I kindly ask you to rate my submission if you haven’t (I don’t know if you already did sorry for interruption) as I am really behind in ratings lol
Thanks again!
This game is brilliant! I always look forward to playing your I_AM_STUPID. Or perhaps that should be, I_AM_AWESOME! There seem to be a couple of levels where there is an extra unused zone. Not sure if this is in there deliberately or not.
Thanks for playing :D
The zone in dark blue was actually a slow down zone that halves the player input. However, I didn't put a hint to the fact that it was a different zone... that was a fault on my part haha
Thanks again! Always looking forward to playing your games aswell! Looking forward to more games in the Tanith series:D
;0; I made the music in like 30 minutes pls dont judge ;-;
Be confident, your music is amazing:D (I did not expect you making this in only 30 minutes haha)
Fun game. I had trouble with the three boxes level.
Thanks for playing:D I just made a small gameplay/hint video on this game and it contains the solution to the levels! It is at the bottom at the game page.
The three boxes level is definitely a challenge level I tried to design since I want to keep my gameplay short overall for Trijam. It required some repositioning for the boxes and utilizes the slow zone(In hindsight I should make something to signal that dark blue slows down the box).