Le frérot shitpost sous mon itch mdrrr
Pignomaster
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I like the idea, the pixel art & map design are pretty.
I found 2 elements a bit frustrating : The lack of feedback when a hiker is selected (you think you have selected a hiker but it's not case), and sometimes hikers seems to spawn too far from its target so it means it's random gameover anyway ?
Maybe if hikers walked way faster on roads so you can micromanage them ? It would also increase the skillcap of the game while being less frustrating ? I don't know.
I understand (as mentionned in the description) you wanted to put enough time on art & sounds, which are really great ! The physics works well, though I find it lacks a bit of interactivity. Even without adding other mechanics, perhaps filling the ship with more floating objects with different physics properties (bouncing...) to interact with. Anyway nice work !
I love the neat visuals and the soothy atmosphere of the game ! Clever gameplay idea also, and the platforms revealed by the yellow layer at the end of each level is a nice detail.
Maybe one point, for the level with the long jump (level 4) it feels quite random because we still haven't switch the background even once at this point in the level. I don't know it was intended or not. And also is there any way to restart a level ?
Thank you very much for your instructive returns & suggestions !
The countdown would be a great addition indeed, but I think this issue is very specific to each level, considering the initial position of the ball is always the same atm. Perhaps for each specific level, I can place the blue ball departure at -90° or -180° angle from where you are supposed to go, so there will be enough time (90 -> 1s or 180 -> 2s) to anticipate the first movement. What do you think ?
I agree about more in-between levels, to "teach" how to beat some obstacles with very easy examples.
I'm glad you appreciated the grid, that was the goal :)
That's really cool, I love musical games. So much work in this one, you managed to make 3 maps it's generous ! And I appreciate the level of details you put in, like the menu's color change after selecting a level.
Maybe just one point, sometimes I feel difficult to identify on which part of the music the arcs are supposed to match (beat, main melody or other) , especially in the 2nd & 3rd map. Idk if it was expected, but in some parts of the level I'm basing my inputs more on what I see, not really what I hear. (But perhaps it's because of my horrible sense of rhythm XD idk if other peoples will feel the same).
I'm interrested to know how do you make a map / place the arcs ?











