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A jam submission

Cant.Stop.MovingView game page

[GX.games x GameMaker] Viral Glitch Game Jam
Submitted by Macrow (@MacrowDev)
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Cant.Stop.Moving's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#14.4714.471
Use of theme#143.7653.765
Use of prerequisite#143.9413.941
Overall#163.4713.471
Concept#363.2943.294
Enjoyment#402.9412.941
Controls#472.4122.412

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I love the art and visuals of this, but I think I might just be shit at it. Some of the controls felt inconsistent almost as another commenter pointed out, but I was way worse so that could be the issue.

Love the game other than getting skill issued into oblivion <3

Submitted(+1)

Really smooth and satisfying to look at. The normal jump vs. roll-jump dynamic is super smart as a way to control speed while still only using one button. Great job! I didn't see that there was a description of the moves beforehand, so figuring out that mechanic while playing was a fun discovery. I couldn't figure out why sometimes I didn't roll after landing a jump, though (might just be a bug?)

Contrary to some of the other commenters, I think the level of challenge worked well with the gimmick. I wonder if being able to look at a full view of the stage would help players formulate a plan ahead of time. That might make it feel less finicky to succeed.

Developer

ty for playing and for the feedback.

for the landing its based on height, if u land from high enough u just do a recovery landing instead of a roll, i might remove that later to make it slightly easier. Since i added that planning to have bigger levels, which i didnt end up adding anyways.

Submitted

Art and music are amazing, good job !

Submitted

Fun game, i really liked the visuals, the animations were super smooth, well done

Submitted(+1)

Omg I loved this game! The visuals are super clean and polished, the animations are really juicy and dynamic. Congrats!

Definitely a difficult game and I wish I read the explanations of how the character controller works instead of just looking the control scheme T.T (but that’s on me ahah)

The levels are really fun to replay once you know what to do. Well done!

ps: maybe you’ve noticed it yourself but I encountered a small bug while playing: sometimes when jumping against the lower corner of a platform above you, the character get stuck and starts accumulating a lot of momentum, and then is thrown in the opposite direction when finally turning around.

Developer

ty for playing. Yeh game has its fair share of bugs specially clipping... platformers are not my bread and butter, will fix at a later date.

Submitted

Very hard game, but fun. Cool concept!

Submitted

Controls are hard to master, but it's a really smooth game. Character is very stylish :)

Submitted

Extremely cool and well designed, but too hard for me!! I cannot get past the second level at all!

Submitted

The game is hard as f. I think it could be better if you made the bar that moves the player in a direction longer. Tho one thing is for sure I suck at hard games. But overall music, animation, and the player design all are awesome.

Submitted (1 edit) (+1)

Art design and music - my respect. I didn't even pass the first level because of problems with the controls. I'm not sure if I'm doing something wrong or if it's intended, but in my opinion it works badly... And I accidentally caught a bug :3 6 runer pixel out of 10

Developer(+1)

Skill issue ┐( ̄ヘ ̄)┌

Have u tried GIT GUD?

Jokes aside, game is def on the harder side... all u have to do is jump, the character moves on its own based on a specific pattern and length depending on the level. Its pretty much a trial and error approach.

Submitted(+1)

Again, overall the game is great, but I think there are problems.

Submitted(+1)

First of, the art of this game, especially the animation, is IMMACULATE, so awesome job on that front.

However, I did find the game a bit hard. I tried all 3 level but I couldn't finish any (which probably tells more about me than about the game lmao). But I feel like it is hard to predict what the next movement will be. Maybe having a bar showing how long a movement lasts and how long the next one will be would help ? I dunno

ALl I know is, this was really cool. The character controller did feel good, despite not controlling it.

Well done !