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2manyproblemsonmymind

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A member registered Jun 13, 2020 · View creator page →

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Fun! The responsiveness of everything, the drawing animations, the sounds all work together to make something so lo-fi really pleasing. Nice work! Like another commenter, I'd love to have a goal or some incentive to build certain kinds of coasters to keep me playing more than a few minutes.

Awesome stuff!

Bravo! Such a fun and complete game, you guys nailed it. High score 1890 :)

Great concept, and I dig the vibe! Executing the strategy is pretty tough, which is cool. I'm stumped on the red guy on the 3rd set.

Such fantastic presentation! Great job!

The tutorial was relatively long for not being able to try anything ahead of time. I got more of a feel as I played but honestly I'm still not sure I really understand all of the mechanics.

Really smooth and satisfying to look at. The normal jump vs. roll-jump dynamic is super smart as a way to control speed while still only using one button. Great job! I didn't see that there was a description of the moves beforehand, so figuring out that mechanic while playing was a fun discovery. I couldn't figure out why sometimes I didn't roll after landing a jump, though (might just be a bug?)

Contrary to some of the other commenters, I think the level of challenge worked well with the gimmick. I wonder if being able to look at a full view of the stage would help players formulate a plan ahead of time. That might make it feel less finicky to succeed.

dude, this looks SO cool. immediate atmosphere generated between the visuals, sound, and interface.

the correction mechanic of only choosing one word wasn't clear to me at the start.
it took using the help function a bunch of times to figure out you are normally just choosing an auxiliary/modal verb to negate it. at that point, it felt like i just had to go "will" or "do" hunting.

bonus points for including character customization in a jam project