Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Parasistic Lobster Search For the holy GrailView game page

Pimp your human while exploring the divine giant lemon
Submitted by Filemon__Filemon — 2 hours, 41 minutes before the deadline
Add to collection

Play game

Parasistic Lobster Search For the holy Grail's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#53.8243.824
Overall#143.5293.529
Use of the Limitation#153.3533.353
Concept#153.6473.647
Enjoyment#173.2943.294

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1 - MEEEE

Software used
Godot4.4, GIMP3.1.1

Use of the limitation
When your character dies, you can bring your money to the after life and bioengineer your human mount

Cookies eaten
3 bowls of cereal

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Unique aesthetics on this one! The concept is very creative, too. The enemy variety was great, but I didn't enjoy the stationary ones, they felt a bit too much like bullet sponges. The environments looked very similar, which made it hard to navigate toward the end. Also (spoilers): I chose to kill the human at the end.

Submitted

That's one weird game in a good way. You can shoot yourself in the butt! And run fast as a bullet!

You can run around in circles to kite bullets and purple humans. but it makes me also dizzy :D It would be less dizzy if the camera wouldn't rotate so much. maybe rotate smoother with delay or something?

Great game!

Submitted

Very zaney artstyle (in a good way), reminds me of cruelty squad. The whole screen rotating and UI shifting was a really good touch. Only gripe I have is the progress is a bit slow

Developer

Thank you very much !!!! Cruelty squad ? I need to go check this out then !! Do you have any idea to make the progress more interesting ?

Submitted

In my opinion, progression looks cool but just needs to be sped up a bit in the start where it's slow, I missed out trying out so many upgrades cuz I didn't have the time 😅. But again, love the art direction

Developer(+1)

Maybe the game has a slower tempo than most games created for this minijam ? I don’t want to shower the player with money and I like games with “middle tempo” but yeah maybe one or to enemies with low hp could do the job :)) And thanks again !!!

Submitted

The art work was amazing! The gross sound effects really sold it too. I got stuck in the beginning though and after being chased down by the same human in front a couple times I turned right and ran into like 8 of them. When I turned left I got shot down. After that I didn't want to fight that human in front again.

Developer(+1)

hehe I love this kind of little stories were you able to progress after that first bad experience tho ? And thank you very much !!!! :D

Submitted

Congrats on this entry, it's a very nice one ! Not super easy to progress at first (I struggled a bit to find money) but overall very fun game and cool artstyle :)

Developer

“Money is a rare treat, that one might even consider sacred” -poor guy while betting on horse-humans

Thank you very much !! Any idea on how to improve the starting progress ?

Submitted

Really really fun!

Developer

:D

Submitted(+1)

Finished with full upgrades! Funny speed strat of go left, get the three piles of cash; yeet self in hole; buy speed upgrades; repeat over and over til fully kitted. Then leg it to the end haha

Love the aesthetic, with some tweaks to gameplay this would be amazing

Developer

WOAH !! Thank you very much and congrats on finishing :)))

What tweaks to gameplay would you add ?

Submitted

It's a lot of what others have said. The money is a bit hard to come by at first until you find the stash on the left and it's not exactly amazing fun going over there to collect it, die and repeat just so you can going. I'd make every enemy drop $1-2, especially as the enemies are so tough to kill. Let the player become powerful more quickly I'd say. The stamina bar is a good idea, but having to come to a complete stop just to regen it is annoying; and because you can just tap forward and ride your momentum you can mostly ignore it (though I think this is unintentional.

Developer(+1)

oh and im curious, which choice did you pick at the end ?

Submitted

I killed the human, but mostly to put him out of his misery hahaha

Submitted

Definitely a unique visual presentation. Good job with that! I found that for some reason enemies do not damage me in the front, was that intentional? 

Developer

Thank you very much !!! Yup !! Your human as a strong skull :)) This way you can charge them, and even add more and more grotesque helmets to your human :D

Submitted

Got it, I first thought it was only an upgrade that does that. Thanks for explaining.

Developer

Thank you for playing the gam !!

Submitted

This is such a cool concept! I love the visuals and style of the game, but I do think it's too hard to progress and find money. Felt like I couldn't make progress after a while due to being swarmed around spawn with low hp, is that normal?

Developer(+1)

Oh no !! Its true that you only respawn with half your hp, unless you pay money to REST in the afterlife Normally the whole “main level” restarts (every mob respawn) each time you get revived but while testing I realised it was not the case ?? I dunno why tho, and time was running short so I just pulled it like this, not thinking that the enemuies would chase you even after the afterlife :O

Submitted(+1)

Interesting! I wondered if it had something to do with excess damage I took after dying, but I wasn't sure! I'll give this another try later when I have a bit more time on my hands, but congrats on the submission! You should be proud ^_^

Developer

Thank you !!! You’re so nice :DD I’ve been marathoning game jams for 22 month now, and Im at ~ 1 game a week rn. Im trying to train my game dev skills, so I can take on bigger projects :D

Developer

And thank you very much !! Srry :))))

Submitted

Love the style !!!
Money is hard
The shoot sound stop when the bullet it so cac shoot sound is unpleasant

Developer

Money is hard in both meat and cyberspace :(( Damned will fix that it’s true that the sound is emitted by the bullet itself

Submitted

I love the artstyle! the game implements the limitation well too, but its kinda hard at first since the enemies are a bit tanky lol and i couldn't earn money easily, Good job!

Developer(+1)

Thank you very much !! do you think I should make the first enemies less tanky ? Wanted to make the feeling of progression bigger by making the first mobs hard to kill

Submitted

yes i think that would balance it a bit haha, or maybe increase what they give! 

Developer

When exploring a bit you find stacks of money; near one end of the red veiny like things :O