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PIPAPOU

128
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2
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97
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A member registered Aug 16, 2018 · View creator page →

Creator of

Recent community posts

You got notes, that's crazy I love it! Glad you're enjoying the game!

Just for information, he was not a cheater, it was a bug!

Thanks, I deleted his entry!

Nice concept and neat use of the theme. I had fun playing it!

It's amazing what you accomplished in a week. The art, music and general polish is really good! Totally felt the vibe of Balatro and Gambonanza!

The art style is amazing! Doing an async multiplayer game for a jam is crazy. I had a lot of fun playing it, good job!

Hello,

Risk-o-matix is an auto-battler roguelike where you need to select the difficulty before each fights. The further away from the recommended difficulty, the greater the rewards. To win, you need to beat difficulty 10.

Features:
- Auto-battler: Fight enemies on the selected difficulty.
- Roguelike: Find the best equipments, merge them together and try synergies among the 3 classes.
- 2 modes: In classic mode you can make mistakes but on hardcore if you lose a fight, it's game over!
- Online leaderboard: Try to beat difficulty 10 in as little fights as possible.

Link: https://pipapou.itch.io/risk-o-matix

This is my entry for Brackey's Game Jam 2025.2, the game has been made entirely by me in 5 days (except font and leaderboard system, check the description for details).


Blackjack + Motorcycle stunts + QTE. This is a really fun mix, I enjoyed it!

It took times for me to understand that the cookie was shot in the direction of the player, I think it would have been better to aim with mouse or auto-aim like other survivor-like. But after understanding this it was fun!
I love the pixel art, especially the rat with a knife, very good!

For a first game-ever it's quite nice! I've played for more than 10 minutes and really enjoyed it, I love the fact that some enemies are hiding behind trash can and I think the small bugs make it even funnier!

Fun game, the character movement feel right and the gamefeel is nice thanks to the screenshakes. I'd love to have more things to chose from!

Thanks a lot for the report, it is fixed now!
If you used this glitch in the leaderboard please tell me.

Really nice concept! A little frustrating when you're 1 road away from finishing your loop but I had fun! Great entry!

Nice graphics, the game is very fun to play! The first few levels are maybe a little too straightforward, would have been nice to have 1-2 levels per new mechanics introduced. But the levels after are really fun and challenging! Good job!

Great concept! It took time for my brain to process the order of the powers but it was fun.

Sorry that you didn't understand it, didn't have time to do a tutorial.
You have to place passengers (colored balls on the bottom middle-left) into the Ferris wheel to earn points and beat the score goal in a limited number of turns each day (similar to Balatro and Balatro-inspired games).

I think it has potential, but balancing will be hard to get it right

I will not work on mine anymore, but if you continue to work on yours I'll be curious and I'd love to follow your progress!

Great concept! I feel like there's some small bug where some planets are not connecting correctly but having lot's of loops is very satisfying! 

Your game is like my entry but way more beautiful and with better mechanics and difficulty curve xD

It was very fun playing it, the only thing I don't like that much is the fact that you need to remove all animals off the wheel before the end of the day. The player needs to plan ahead everything in advance because of that, maybe it would have been better if the "Rotate 2" and "Rotate 3" buttons use only 1 "action" so the player can adjust during the run and not plan everything from the beginning.

That's my opinion but overall it's a very nice entry and I really liked it!

The end of level screen is hilarious. Nice game, I had fun. Would have been better if it was more zoomed in and with a fullscreen button.

Really fun, the gameplay got me hooked for half an hour!

Cool concept, I had fun! I think it would have been better with some deckbuilding aspect instead of predetermined levels but that's just my opinion. Great work anyway!

Nice concept! Maybe a little too hard for me, I was not able to pass the dash section.

Could use some accessibility improvements but nice concept!

Nice game! I had a lot of fun. I didn't understood why some planes can be controlled or not but it was fun!

Nice concept, I got really hooked. The game is very polished!

Really cool concept and great execution. The movements were a little hard to control at first but after some times it was really fun to play!

Fun game, really creative idea but a little too hard, I feel like the character is hard to control but I had fun.

I made a mistake, the game was too easy so I tried to make it more hard but didn't had time to rollback and test properly before the jam ended unfortunatelly

DO IT

Thanks for the feedback!

Prestige points allow to unlock new items (when you prestige) and also some items scale with prestige points, for example the Prism item use prestige points for calculating the multiplier

Thanks for the feedback, that's a really good point!

Thanks for the feedback, I totally agree. I'm trying to think of how to improve that!

Thank you!

Thank you! :D

Thank you so much!

That's a really good idea!
It will be between $3 and $5 depending on the final scope

Oooh okay I get it
I didn't understand that you could get all sections many times (I thought it was only for the Prism). When I tested it was fine but maybe I changed something last minute.

True for the leaderboard. On the main menu I changed it to "Prestige Max" but the change didn't propagate to the game's leaderboard ^^'

Thank you for the great feedback!

In the future I want to add a lot of items, but you will be able to use only 6 at once. That means that you'll be able to enable/disable the items. That will emphasis a deckbuilding aspect (a genre that I have more knowledge) while keeping the incremental dopamine.
I also want items to be unlockable based on certain conditions.

Yes I added the game jam version in the download :p

Wait, how do you have that much sections in Sim #11?
I don't understand what does it have to do with this bug?