Holy crap, this is awesome! A very unique spin on the limitation and very unique use of the RPG Maker! I loved everything about this one, all the highest praises from me!
Play game
Frog Cowboy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #3 | 4.462 | 4.462 |
Concept | #9 | 4.385 | 4.385 |
Overall | #9 | 4.154 | 4.154 |
Enjoyment | #16 | 4.000 | 4.000 |
Presentation | #51 | 3.769 | 3.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Aaron Stone - Game Designer & Developer, Jason Shaw - Music Composer
Software used
RPG Maker MV
Use of the limitation
Player has a limited time to react before the enemy defeats them and steals the fly.
Cookies eaten
Sadly... 0, it's been a while since I ate a cookie. I'm a starving college student.
Comments
We loved it! The dialogue is actually fun and the music fits well but it cuts many times in a short period of time, maybe making the duels best of 3 or not making the song stop between duels could help in this situation! Nonetheless it really was a fun experience, the little randomness added is also a nice touch to it, congrats!!!
nice simple gameplay, but the repeated music and characters are kind of grating
Finally I can live out my dream of being a cowboy frog. However I am quickly learning perhaps I am not the fastest tongue slinger in the West, still gonna keep playing until I am!
Great concept and execution. I enjoyed the story and dialog between all of the characters.
I realized by pre-spamming spacebar and keeping my mouse on the fly, every match ended up being the same (you can maybe make pre-pressing spacebar an automatic loss?)
. However, I was so invested in hearing the western dialogue that this was still super fun. I love how creative you were with this theme and I love the quick-draw idea! Fantastic job with the game and the music!
Love how you interpreted the theme. Really clever use of the frogs and limitation!
Very fun (and hard) game! The art is so cool!
Did you add randomness to the timing of enemies?
Thank you, glad you liked it! Also, I did add randomness to the draw time, that's very observant of you. Each character has preset wait times that are selected by a variable before the start of each round (Ex. Variable chooses between 90, 100, 110, & 120 for Jud). As the stages progress, the distance between the draw times increases to add more suspense and cause the player to become less focused.
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