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necrashter

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16
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A member registered Feb 13, 2020 · View creator page →

Creator of

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Thanks, I'm glad you liked it!

Exactly. A radiation logo would have made it clear if you don't want to use text.

Cool stuff! Retro & cute.

Nice entry! Movement and shooting felt quite satisfying thanks to the interpolations and screen shake (though it was a bit too excessive at some point). Mouse-only controls were good, would be perfect for a web game.

Died of thirst after 49 days. Interesting concept! However I thought that green areas were for satisfying hunger until I realized it sounds like radiation.

Straightforward but enjoyable gameplay! However I found it too easy to shoot enemies when they are outside the view. Other than that it's cool and music fits pretty well.

Thank you!

Thank you for reading my comment!

Personally, my biggest struggle was with the icons, since they make the notes table a bit hard to read. (I just realized I said "notes" in my original comment, but I meant "mail"—sorry for the confusion!) For example, the O and - icons took me a while to figure out. At first, I thought there were more variations, and I was expecting something more familiar, like an X and a checkmark, which I’m more used to seeing. The effect icons were also a bit hard to follow, especially the one for invincibility. It made the beginning a little confusing until I got used to the icons.

Other than that, I haven't had big issues, but if you're open to suggestions, here are a few ideas to improve it even more:

- I think adding some sort of hover effect to the table (something like the pink hover in the chest menu, but less bright) would help with readability. Right now, the table feels a bit static.
- I’d also suggest adding tooltips to the icons. It would really help with understanding what each one means.
- The brewing window is great, but having icons next to item names and color-coding the success chance would be super helpful too.
- It would be nice to be able to close windows by clicking outside the window boundaries, especially since the character moves with the mouse.

Also, in a game like this, I’d love something like drag-and-dropping each material separately into the cauldron. Though that might be a bit off track.

Thanks for your feedback! I guess there's some room for improvement in terms of graphics but unfortunately we didn't have enough time to focus on that.

Also, you can see the scales in connections. The thickness of a line is determined by the absolute magnitude, IIRC we wrote this to a tooltip but you are right that this could be communicated more clearly. Thank you for your constructive criticism!

Thank you for playing and the compliments!

Thanks for playing and providing detailed feedback! Good to hear that the restart button addressed your problem. Another way to fix this could be forcing restart if no progress is made after a timeout. I'm busy these days but I will keep this in mind when I circle back to this game.

No, this is not the intended behavior. But there's a known bug where cars randomly jump to a great height, presumably due to the quirks of Godot Physics. Your issue might be related to that.

Thank you!

The execution of the concept is brilliant. The pacing is a bit slow, and there isn't much to do outside of managing the star. The shaders are also impressive, especially for a web build.

Really good game! The animations are solid, and the tech tree is impressively varied, even for a jam game.

Nice, simple game! The physics and movement feel solid. I also liked the addition of the lives system.

I love the concept! It's fun to experiment, and the notes you get feel very natural. The menus could have been a bit better, and being able to hold more than one item at a time would’ve been great, too.

I love the concept! It's fun to experiment, and the notes you get feel very natural. The menus could have been a bit better, and being able to hold more than one item at a time would’ve been great, too.

This game is pretty good! I liked that leveling up wasn't an immediate requirement, allowing you to save soul shards. The multiple maps are great, though there aren't many visual differences between them. The main menu is also well-designed, it really pops.

Great game! The graphics and weapon upgrades really stand out. It's also impressively polished for a game jam entry.

Unique aesthetics on this one! The concept is very creative, too. The enemy variety was great, but I didn't enjoy the stationary ones, they felt a bit too much like bullet sponges. The environments looked very similar, which made it hard to navigate toward the end. Also (spoilers): I chose to kill the human at the end.

Very impressive for a first game. The level generation, AI states, and menus are great. There could be better balance, though. The orange slimes seem more aggressive and primitive than the Darwins. It would’ve been nice to see other Darwin tribes or races instead. The water requirement also felt more unforgiving than the other needs, and I couldn’t find a solution for it as maxed-out stats didn’t seem to help.

The core gameplay is solid. The graphics could have been improved with some animations. My tactic was to hover over enemy spawn patterns so they'd take damage instantly upon spawning. However, I think the game would be better if spawn locations were randomized, the same pattern gets repetitive after a while.

The platforming is very satisfying. I also liked how the aging mechanic affected the platforming. It would be even cooler if aging were strictly tied to time, making precise movements essential. I like it.

Great game! The use of the limited field of view is excellent. The only thing missing is more combat-oriented parts, but I still found it less linear than something like Spore's first stage. The creatures you can create are also visually appealing.

It's like Vampire Survivors, but the deaths actually feel rewarding. The music is great, too. The difficulty ramps up quickly, but the upgrades end up feeling really satisfying in the endgame. I also liked being able to stack multiple upgrades from the same tree. It was great overall

Thanks, I appreciate your kind words! I'm also happy to hear that you liked the mouse-oriented controls. I wasn't expecting people to like it.

Thank you, this means a lot to me! I'm also glad that you enjoyed the sandbox mode!

Thank you too for playing and providing feedback! Sorry to hear that keyboard input didn't work for you. It may be a good idea to add mouse-based car controls if I find time to update this in the future. Beyond accessibility, mouse can provide more fine-grained vectors as input.

Godot game engine. NumDot is basically numpy for Godot.

Thanks!

Pleased to hear that you found it educational and fun! Thanks for playing!

Thank you so much for your kind words!

Much appreciated! We wanted to gamify the process of training neural networks. Happy to hear that you liked this concept!

I'm glad you enjoyed it so much! We released the source code under the MIT license. It might be helpful if you want to use NumDot for neural networks.

Thank you for the kind words!

Thank you for the feedback! We didn't want the game to be completely quiet, but unfortunately crash sounds get out of hand as the population increases. Happy to hear that you enjoyed it!

Thanks!

This game is wonderful, perfect combination of physics and tower defense! It works surprisingly well on the browser despite being 3D and featuring physics.

In my opinion the biggest thing that's missing is the music, but it's fine since you made this 3D game on your own for a game jam. Well done!

Hey, I played your game on Discord server if you remember!

I really like this game. This would single-handedly be the best entry in this jam for me if it incorporated the theme better. But I understand your decision to focus on polishing the game.

The only nitpick I have is the controls as I said in the stream. It would be better if left/right arrows changed the direction and up/down arrows moved the robot forward/backward towards wherever it's facing.

I think this will be a great game if you continue to develop it after the jam!