Play game
Psychocybin's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #9 | 3.726 | 3.726 |
| Visuals | #10 | 4.000 | 4.000 |
| Audio | #11 | 3.619 | 3.619 |
| Game Design | #12 | 3.667 | 3.667 |
| Execution | #19 | 3.619 | 3.619 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.






Comments
Fun! I think there is a big unsolved UX challenge here with communicating the existing state of the board to the user; I felt like I had to memorize what connected to what to make any sense of it.
I love the 3D grid with the sprites on it! Looks great. I feel like some additional time spent tweaking the PBR-ness of the grid (it's so shiny) would've gone a long way. Maybe the sprites would look better as true billboards? Do the shadows make sense?
Good job!!
Thanks for the detailed feedback - a lot of the issues you brought up sadly were stretch goals that we didn’t have time to get to in the end. We’re working towards improvements in those areas (although we can’t update until voting is over!)
I think the primary improvement will be on-hover tooltips for board entities, and more accurately showing connections. Currently the directionality of connections is indicated by the line on the grid, although it’s definitely not clear enough, and has some issues with bi-directional connections that need worked out.
Some confusion from the UI but excellent presentation
Some confusion from the UI but excellent presentation
Absolutely love the music. Kind of reminds me of Stardew Valley and Terraria. Took me a couple turns to figure out how the game worked, but once it clicked it was quite satisfying and fun.
Thank you! I was trying to go for a chill cavern-y vibe so that's really nice to hear :D
Building a bunch of mushrooms gathered together is really satisfying, and seeing one mushroom trigger others takes the happiness to the next level. At the beginning, I thought the start and end squares needed to be linked.
Yeah our Ui/tutorial could definitely have been clearer - lots of plans, not enough time :D
Thanks for the kind words.
Completed it with some help! Very charming. Once you get the hang of it, it’s very addictive! I also looove the low poly 3D artstyle and the little visual novel segments. Though I did ship the two main characters and hoped they would become friends at the end lol
The descriptions on the mushrooms are unfortunately very puzzling. Something like a keyword dictionary would have been great. Nothing fancy, maybe just explaining all keywords (like “fertilize”) in the itch description could be enough :)
Also, I believe the “destroy” mushrooms may be a bit overpowered. I was able to get half of the level’s spores by repeatedly triggering the skull cap with new cannon fodder I threw at it with little strategy.
But these kinks are not game-breaking at all! Overall, a very charming little game that was obviously made with great care and love. Thanks again for being patient with me and explaining how the game worked over Discord!
Yeah the destroy mushrooms are definitely overtuned, especially if you can hit them with any amount of multiplier 😲 Thanks for giving it another try, appreciate it!
had there been more time/levels I definitely would've written the Bog Wizard/Moss Witch enemies to lovers (or at least grudging bog magic besties) character arc :') I'm glad you enjoyed it!
It looks and sounds really neat, but I was too much of a dumdum to understand it the rules enough to actually play :D
So I’ll skip voting this. Maybe I’ll come back later and then it will click!
Edit: with some friendly help, I was able to complete the game! Writing a new review now :)
Hopefully you give it another chance! It there’s anything in particular you didn’t get, let me know and I’ll do my best to explain. Cheers for giving it a try :)
Pinged you on Discord!
Baller! loved it, amazing work! no pointers beyond what you've already explained. had a lot of fun!
Thank you so glad you had fun 🙏
Really liked the music, it was relaxing as hell lol.
Thank you so much! I actually had a few more tunes to go in and wasn't sure which one to pick (we didnt have time to make the transitions between levels smooth enough that it wouldn't have been jarring for all of them) so I'm glad I decided on the chill one now :D
interesting, can you elaborate why you struggle to run it in firefox?
My understanding is that the library
cosmic_textwhich the pluginbevy_rich_text3drelies on required we build with the wgpu feature (as opposed to webgl which Firefox does support), and WebGPU is not yet ready in main-line Firefox. Hopefully they finish implementing the spec soon, but I understand they have a much smaller team than other mainstream browsers so it’s taking them quite some time. Once it is implemented though (or if you use the nightly version of FF I think) it should work. We did provide native Windows and Linux builds if you can’t use a browser with WebGPU support.Oh, good to know. Thanks for the explanation!
fun game and mechanics. as others have said, some of the rules can be a bit confusing - understandable you were not able to add all the bells and whistles. the pixel art and overall designs are superb. nice job =)
Thanks for playing and the kind words! Bells and whistles will be added as we continue to dev hopefully!
Great game! Interesting mechanics, and I loved the back and forth between Agaricus and Andreaea, the writing is fantastic. It can be difficult to remember what each mushroom does once you’ve placed them, it would be nice if you could hover over them to see their info, and I am still not 100% sure what some of the keywords do even after completing the game (e.g. fertilise, energy boost, rapid fire). I’m also unsure if this is intended, but the “mumbling truffle” (and perhaps others) grow slightly after each activation, leading to the glorious fungi shown below:
tooltips were a planned feature but we didn't get them in. Explaining the keywords was the same unfortunately, but would definitely add explainers in the future. Nor did we squash that particular graphical bug, but we also found it so funny that we weren't mad about it. Thanks so much for all the kind words!
it's not a bug, it's a feature!
if you get it big enough you win the game! (mostly because that means you've got enough points but...)
glad you enjoyed the writing :D the mushroom puns were torturous in the best possible way
To explain some of those specifically:
That makes a lot of sense, thank you! Explains why my pair of mumbling truffles were able to rack up so many spores that quickly.
I can see how close our games are =).. but production value is on your side !
i hit an issue running it from firefox (using wgpu by any chance?)
panicked at /home/runner/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/bevy_render-0.16.1/src/lib.rs:350:42: Failed to create wgpu surface: CreateSurfaceError { inner: Hal(FailedToCreateSurfaceForAnyBackend({})) }
Thankfully works on chrome though!
Props to you and your team for a well rounded experience.
Yeah we had to use wgpu due to use of
bevy_rich_text3d(which is a great library, but has some caveats when deploying to web - common theme in Bevy I guess… :))Thank you for the positive feedback!
This fit the theme nicely, and i love the music/sound. The artwork is really cool as well blending 2d/3d and pixel art with the nice backgrounds
Thank you! The whole team worked really hard on this, glad you enjoyed the visuals.