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Whompratt

4
Posts
2
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A member registered Aug 05, 2022

Creator of

Recent community posts

I really enjoyed this game.

The difficulty ramp is a bit severe, making it quite hard to get to level 2. It’s also a little too easy to get an unbeatable setup with the right combination of 2 or 3 towers.

However, the concept is exceptionally fun, and I could see non-jam version with some balancing changes and more tailored tower interactions being fantastic.

The backgrounds hexagons reacting to events is really cool too, especially when you get towers triggering insanely fast.

This is a game I would play a lot of, even with just a little polish. I think the game really came together for around level 7 (I think?) which was the first time I had to toggle the input off and on to not go bankrupt.

Obviously the draw tool interacting with machines and things like that have been mentioned already and it’s a jam, so there’s always gonna be things you just run out of time for.

I could see a version of this with much bigger, long running levels where you have to change how you’re using material inputs as you unlock new machines being very fun.

it's not a bug, it's a feature!
if you get it big enough you win the game! (mostly because that means you've got enough points but...)

This was really fun!
Agree with s-azzles about the art, love the sprites, especially the little gun-fighter dude.