Thanks for playing and your feedback, we're glad you liked the radio gameplay, our dev worked super hard on that! We did have a radio broadcast that starts at 23:00 in-game that hints towards going to bed, but in hindsight we could have made the passage of time more obvious as well with an actual clock on the wall or something like that - I think this is another thing we just didn't have time to implement though, sadly.
s-azzles
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I enjoyed that I was able to throw about the mug and order papers for something to do while I was listening to the voicemail the first time :D As for the actual game, I dunno if it was just my monitor settings, but it was so dark I was struggling to navigate the areas, but actually, even if it's not intentional I think it works to make a tense atmosphere. I really liked this one!
Thank you for playing! We did originally plan on having Observation Duty style mechanics where you would report anomalous radio signals, but in classic jam style, our devs didn't have time to implement it on top of the actual radio stuff within the week, so there isn't any specific goal outside of browsing the channels/logbooks yet. We do plan on working on implementing this and some other gameplay ideas we had once we've all recovered from the jam, though!
To throw a spanner in the works, I actually quite liked the trade off of the lights in the cabins making it more difficult to see outside - having the lights on made the immediate surroundings less unsettling, but made it more tense in general as I couldn't see what was happening in the distance. Overall really impressive given the time limitations!




