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s-azzles

35
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5
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A member registered Oct 30, 2017 · View creator page →

Creator of

Recent community posts

Thanks for playing and your feedback, we're glad you liked the radio gameplay, our dev worked super hard on that! We did have a radio broadcast that starts at 23:00 in-game that hints towards going to bed, but in hindsight we could have made the passage of time more obvious as well with an actual clock on the wall or something like that - I think this is another thing we just didn't have time to implement though, sadly.

Thank you for playing and your feedback! Someone actually watching with binoculars is a creepy idea for sure 🙏

Loved this! Really good writing and cool visual style.

It's unusual to see city-building type games in these jams so it was nice to see one, the music and art are really cute!

I liked this a lot! I'm a big fan of Phasmophobia and my job in that when I play with friends is usually getting photos, so this was like a cool single player version of that :D It was fun trying to work out where the sounds were coming from combined with the clues left about the house.

Gorgeous art and sound design! I really liked trying to figure out the combinations via the poetry as well, amazing job on this one.

I enjoyed that I was able to throw about the mug and order papers for something to do while I was listening to the voicemail the first time :D As for the actual game, I dunno if it was just my monitor settings, but it was so dark I was struggling to navigate the areas, but actually, even if it's not intentional I think it works to make a tense atmosphere. I really liked this one!

Thank you for playing! We did originally plan on having Observation Duty style mechanics where you would report anomalous radio signals, but in classic jam style,  our devs didn't have time to implement it on top of the actual radio stuff within the week, so there isn't any specific goal outside of browsing the channels/logbooks yet. We do plan on working on implementing this and some other gameplay ideas we had once we've all recovered from the jam, though!

Great game! Out of curiosity I plugged in my leverless and actually was able to use it in combination with the arrow keys for the player 1's attacks, which I was pleasantly surprised by :D

Really cool idea! The wobbly camera made it a bit tricky to navigate around but apart from that, the actual movement felt really satisfying. I liked the spook you can get after looking at the map for too long as well!

Really cool game! Big fan of the models for the player's opponents in particular

luv pickin pumpkins, 'ate bigphil1984...simple as

Loved this! Really awesome style and visual story telling.

Thank you! I was trying to go for a chill cavern-y vibe so that's really nice to hear :D

For some reason I wasn't seeing the pinball table on the native Windows build (maybe integrated gpu weirdness?) but I actually still had fun playing it pachinko style :D the music and art are really great.

It was very satisfying to get the big chains going! I didn't do a very good job of protecting my building children though (ciao papi...),  best I could manage was ~1000 points.

Thank you so much! I actually had a few more tunes to go in and wasn't sure which one to pick (we didnt have time to make the transitions between levels smooth enough that it wouldn't have been jarring for all of them) so I'm glad I decided on the chill one now :D

This is awesome, the sound and visuals have amazing production quality,  fun gameplay and an interesting take on the theme!

A nice puzzle and clear interpretation of the theme! I enjoyed it a lot.

Loved this, the spritework is so cute!

Love the idea here, I completed the game but my score wasn't great, I'll need to give it another shot to see if I can do any better! The visuals and music are really awesome too.

Really love the atmosphere you created here! The low-contrast, shadowy colour pallette for the art is great.

As a huge Umineko fan this was a real treat to play through, looking forward to seeing where you go with it!

To throw a spanner in the works, I actually quite liked the trade off of the lights in the cabins making it more difficult to see outside - having the lights on made the immediate surroundings less unsettling, but made it more tense in general as I couldn't see what was happening in the distance. Overall really impressive given the time limitations!

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I loved this! Really great atmosphere, and the tape at the end of the true ending was very Lynchian (which makes sense now that I've read your Itch profile :D) Super impressive given the time limitations.

Loved this one - the art, sound, story and choices really get that opressive aspect of "mundane" horror across well, and made the supernatural elements stand out too. Glad to see you have plans to keep working on it after the jam!

Seeing the creeping hands at the side made this super tense and spooky, and the lighting effect with the torch was really well done!

I love found footage horror, so this really appealed to me off the bat, and I wasn't disappointed! I got spooked for sure - the filter and lighting make for a very unsettling game.

This was an interesting story! Loved the sound/music design, and having the interactive part with a deck of cards was neat too.

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I've been looking forward to playing this one since I'd seen the initial screenshots of the opening with the spooky eyes. I really enjoyed it - good sense of humour, intuitive to control/progress and amazing production quality given the time you had!

Thank you, and thanks for pointing that out! Hopefully it's something we can fix, but in the meantime I'll add a note to the game's page.

Love the art style on this. It's very satisfying to mow down the horde of little demons!

So cute! I'd definitely play more levels of this if you plan on updating it at some point.

I like the sound design in this a lot, really spooky and unsettling!

I really liked the art in this game, it was interesting and eerie!