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A jam submission

Shoolicious FrenzyView game page

A delicious adventure!
Submitted by Almondra's Corner (@heyalmondra) — 3 hours, 34 minutes before the deadline
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Shoolicious Frenzy's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#243.8083.808
Audio#243.1543.154
Originality & Innovation#563.0773.077
Overall#742.9462.946
Fun & Game Design#1802.5002.500
Theme#1952.1922.192

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Put your gd.games url here.
https://gd.games/almondra/shoolicious-frenzy

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Comments

Submitted

Great game!!!

Submitted

so original and fun!

Submitted

The game's good apart from that I found it quite hard to play on my phone. Otherwise, the arts and sounds are on point too! Great work overall!

Submitted

I made a video of your game! It's at the 4:46 mark of this video. 

Submitted

The art is super cute, and the sound effects are adorable! The controls could use a bit of rework, and adding small indicators for each button keybind would make a big difference. Overall, great job!

Submitted

The art is astounding!

Submitted

Great effort was put in this entry and it shows!  :3  Would you consider adjusting the controls for an improved experience? 

Submitted

Excellent. Loved the art and the game play.  

Submitted

looks incredible! So well designed. 

Great

Submitted

Looks absolutely stellar! I couldn't get a shot off for some reason.

Submitted

Funny game

Submitted

Joystick feels weird on the right side and there is no shoot button. 

Developer

Yes, I was considering adding one, but I think a way to improve this would be to change the double-clicking (tapping) feature to a single click (tap) to shoot. It'll be easier this way.

Submitted

Yes that may work.  

Submitted(+1)

Funny, Great art!

Submitted

I love the game's art style. However, the audio cut out after a while. The crosshair was hard to control, and reloading took a very long time. I didn't understand how this game fit the theme. Thanks for the submission!

Developer

Thanks for your feedback! :) Do you mean the music? If that's the case, I think I forgot to check the "Preload as music" checkbox for that specific in-game song.

Gonna fix that after the jam ends. The movement as well.

Submitted

Struggled with the controls : I have an AZERTY keyboard, and I just don't know how to play. Good work on the visuals, music and sfx otherwise.

Submitted(+1)

I really like the idea of the game!
It's kind of a mix of a mobile game with an arcade shooter game, It really reminds me when I went to the arcade as a kid.

I just think that the colorfull background with the colorful items moving on the screen create a really bad visual polution

And the aim was really hard to controll with keyboard, it feels like it wasn't moving the way it was suposed to....

But I really enjoy the colorfull theme and the audio design, really feels like playing an arcade machine!

Submitted (2 edits) (+1)

the Graphics are cool , the controls are very bad , if you fix it this will be a very good game, i can see a potencial here.

Submitted(+1)

I love how Courtney says things like "Wow, look at the zero." or "I have limited ammunitions!" whenever I try to fire when I'm out of darts, or when I collect a rainbow candy to clear the board. Also, did you do the drawings yourself? Because it's incredible! 

Personally, I didn't have a lot of trouble with the controls since I could just collect the rainbow candies to earn a bunch of points. However, I think it's better if the player could shoot the darts with a single click instead of a double click. Other than that, this is a pretty solid game. Great job on your game! 

Submitted(+1)

I love the design and audio, so cute! but the controls were a nightmare to use, it was almost like ice physics, and double clicking to shoot was not a good mechanic. But the game has potential!

Developer

Thanks for your comment! :) You're right. I forgot to improve the controls. Although my idea was to make it a bit complicated, the issue is that I wanted to implement so many mechanics that I forgot to improve the crosshair movement. I'm going to improve it after the jam ends, for sure.