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Cthuwu

43
Posts
1
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3
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A member registered Feb 06, 2025 · View creator page →

Creator of

Recent community posts

It can be pretty tough to get in the groove for sure. Thanks for playing! 

It definitely makes you think a little more. Thank you for checking it out!

Thank you so much for the kind words, I'm glad you enjoyed it! 

Super amazing ideas, looks and sounds great! A couple issues where my right click just erased my stacks and didn't shoot anything, and I wasn't a fan of how tanky the enemies were. they really took a lot of hits and made combat a little tedious. but it was fun! Thanks for sharing, and I'll definitely keep an eye on this after the jam! lots of potential here for sure. 

The mouse sensitivty was super high but the movement speed was super low, so it was very strange to play! Graphically it is insane!!! Cant believe this was made in Gdevelop lol, it looks amazing. Gameplay wise I wasnt super engaged with it, but I think if you take your visual skills in a new direction you can really have something incredible! good work! 

Super cute game! Absolutely loved the art and music. Was satisfying to see the blocks fly away lol, thanks for sharing!

Super cool! Feels solid, and I can see lots of potential for this! with increasingly complex powers and abilities, as well as enemies this could be an awesome full game! 

Fun game! No music made it feel a little empty but I think with some polish this game could be pretty fun! Thanks for sharing! 

Thank you so much!


Definitely wanted to add a settings menu, but was struggling for time. I've never added one before and was worried I'd make it half-baked, so I decided to scrap it. Will definitely find time for it next jam! 


Thanks for playing!

Thank you for the kind words! And yeah, you can't just spam the button all the time. You said it well, patience is key. With certain powerups, you can shoot for a long time but especially at the beginning I can see how you feel! 


Thank you so much for playing! 

Wow, I really appreciate all the kind words! That means a lot coming from you. Thank you so much for playing! 

Aww thank you so much! I really appreciate your comment, and I'm glad you enjoyed the game! 

Aww, I appreciate it, that means a lot! Thanks for playing! 

Thank you for the kind words, I'm glad you enjoyed it! 

looking forward to seeing your updates, I'll definitely keep an eye on this game! 

Thanks for playing! Glad you enjoyed it.

Thank you! I totally agree, a tilt would be a really nice touch. I appreciate the feedback, thanks for checking out the game! 

Thank you so much! GG, thanks for playing! 

We'll be keeping an eye out! Great work!

Best game I've played in the jam yet. I love everything about it.

Solid puzzle game! A few levels took me a few tries, but nothing was overwhelmingly frustrating. I enjoyed the concept a lot. I wish the camera followed the mouse cursor a little; sometimes it was a little hard to see. Thanks for sharing your project! 

It was very, very fun and interesting. The art style is amazing, especially the intro cutscene. The background music was fitting, and the audio design for the mini games was top-notch. I had a lot of laughs failing at the mini games. Thanks for the submission!

Super dope! Feels great to blow stuff up, and the sound design is awesome! At first, I had a hard time telling what walls were breakable, and that I had a double jump. But the game design is super fun, and I can totally see this taking off! It has jetpack joyride vibes. Thanks for sharing!

I love the game's art style. However, the audio cut out after a while. The crosshair was hard to control, and reloading took a very long time. I didn't understand how this game fit the theme. Thanks for the submission!

The game was interesting and fun. It took us a bit to figure out the controls, and we ran into issues navigating the main menu UI. Love the multiple sound tracks. Thanks for the submission!

Super fun use of the theme! Loved  "Breaking the simulation", that was a fun twist on a classic game. art style was super charming, and the dialogue was fun.  Loved the intro cutscene too. Gameplay could be a little more engaging, but overall I think the premise was a blast! Thanks for sharing!

The presentation of this game is excellent. I love the unique art style and the bumping tunes. The gameplay loop is very fun... it leaves me wishing that there were more enemies and more levels. This game reminds me a lot of other movement FPS games like Doom and Ultra Kill.

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This game is very charming! The gameplay is pretty uninvolved, and the animations are cute. However, there isn't any audio. You stuck to the theme well, but it wasn't very engaging. Thanks for sharing!

The penguin's movement felt fine. The sprites on the penguin and fish were very nice. I like the idea of collecting different kinds of items to manage your power, but I don't see what this has to do with penguins and fish. 
The audio was terribly buggy, making the game hard to listen to. Level design was okay. Thanks for sharing!

Every time you jump, it plays the jump sound continuously. Please use the "Trigger once" command to fix that! I don't really see any relevance to the theme of the jam. Some of the text was not in English. When we got to stage 2, every asset was slightly different, even though the gameplay was identical. It seems like it was AI-generated. But thanks for sharing!

Presentation is phenomenal! Has a lot of potential, but couldn't find anyone to play against. Looking forward to your future projects! UI is super well done. 

Thank you so much! Great minds think alike!

Cool to see a 3d game in Gdevelop! 

Super cool idea! Got bugged and softlocked after leaving the 2nd room and couldn't progress, no sound, but a promising concept! Looking forward to future projects!

Thank you so much! I appreciate the friendly comment and look forward to improving it with time. 

Super neat idea!! I love the concept of trying not to hurt anything around you and having to restrain all of your movement. the walking mechanic is awesome! Great use of the theme. The controls regarding holding the button to restrain your missiles and stuff could be a little more clear. I thought only when the missile was active, I should hold to dispel it! I figured it out eventually lol. Great game, thanks for sharing!

Incredible artstyle!!! Looks absolutely stunning! I loved the bubble telegraphs, super fun to dodge. The tentacles kind of feel like luck if they hit you, because they can spawn directly under you. I think this has a lot of potential though! The design is super well done. Nice work!

Aww this game is just adorable! Has so much charm! The pointer is a bit difficult, and I was struggling to erase my mistakes on the cat-culator. But it was a fun experience!