It can be pretty tough to get in the groove for sure. Thanks for playing!
Cthuwu
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Super amazing ideas, looks and sounds great! A couple issues where my right click just erased my stacks and didn't shoot anything, and I wasn't a fan of how tanky the enemies were. they really took a lot of hits and made combat a little tedious. but it was fun! Thanks for sharing, and I'll definitely keep an eye on this after the jam! lots of potential here for sure.
The mouse sensitivty was super high but the movement speed was super low, so it was very strange to play! Graphically it is insane!!! Cant believe this was made in Gdevelop lol, it looks amazing. Gameplay wise I wasnt super engaged with it, but I think if you take your visual skills in a new direction you can really have something incredible! good work!
The penguin's movement felt fine. The sprites on the penguin and fish were very nice. I like the idea of collecting different kinds of items to manage your power, but I don't see what this has to do with penguins and fish.
The audio was terribly buggy, making the game hard to listen to. Level design was okay. Thanks for sharing!
Every time you jump, it plays the jump sound continuously. Please use the "Trigger once" command to fix that! I don't really see any relevance to the theme of the jam. Some of the text was not in English. When we got to stage 2, every asset was slightly different, even though the gameplay was identical. It seems like it was AI-generated. But thanks for sharing!
Super neat idea!! I love the concept of trying not to hurt anything around you and having to restrain all of your movement. the walking mechanic is awesome! Great use of the theme. The controls regarding holding the button to restrain your missiles and stuff could be a little more clear. I thought only when the missile was active, I should hold to dispel it! I figured it out eventually lol. Great game, thanks for sharing!
