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A jam submission

ClokView game page

You Need More Time!
Submitted by Niko (@Neeko_17) — 2 hours, 14 minutes before the deadline
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Clok's itch.io page

Results

CriteriaRankScore*Raw Score
Art#14.3854.385
Overall#34.0774.077
Theme#54.2314.231
Sound#54.0004.000
Originality#103.9233.923
Gameplay#113.8463.846

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Few arts but each are so well crafted! The simplicity of the design make the game very readable and help assets to shine. congrats! the #1 in art is well deserved 👏

Developer

Aaaaa thank you! 

Submitted(+1)

Wrapped it up in 15 respawns ) A well-designed, jam-sized Metroidvania that fits the theme really nicely. Great pacing and structure for the scope!

Developer

Thank you so much! I'm really happy you liked it!

Submitted(+1)

Very nice little experience :)) The framerate was very low on my device - probably something around 10fps or even less :/

Developer(+1)

Thanks for the feedback! Glad you liked it!

But yeah, wile developing it I didn't have any frame drops but for some reason the browser build sometimes lags a lot; also in my computer, but just occasionally and for no apparent reason; real weird. 

I wish I had any idea how to fix it :'/

Sorry that you had to play it like that ToT

Submitted

I liked the game, but there is a part where you have to go up and you can't after entering the door. I could create a tutorial for each type of mechanic.

Developer

Thanks for the feedback, but I am not sure about exactly what you mean...

And yes; if I had more time to develop it I would have tutorialized/presented it better; there's  a lot of unclarity on what the game is about and how its systems work. I only worked on it 2 full-time days (aside from coming up with ideas and such)

I'm glad you liked it, though!

Submitted(+1)

I wish there were more stages

Submitted (1 edit) (+1)

This is a great game and I like the art design!

I'm a littel confused about what hourglass does at first, but I figured it out and finished the game.

Developer

thanks for the feedback! and I'm happy you liked it! ^v^

Submitted(+1)

Short and well rounded. Loved the mechanics and the artstyle. Also I got the shroom! :)

Developer (1 edit)

Yay! I'm glad you liked it! 

(And, just so you know; I was doing a thing in my insta, where I gift lil pixel art animated doodle comissions to those who found it! If you want, you can dm me on twitter [link in my profile] and If you prove to me you found it I'll make whatever you want :3 )

Submitted(+1)

Some of the mechanics are a bit weird but all around I liked it!

Submitted(+1)

The art is very good! I am not the best at these games so i found one sign that said 30 but it didn't do anything. 

Developer(+1)

Thanks a lot for the feedback!

yeah, It's more of a thing that I didn't indicate more clearly the UI and how the progression works; the sign is there to tell you that to continue ahead you'll need 30 seconds of lifetime; so you don't try to speedrun it too much without being actually able to reach it.

I'm glad you liked the art, though! :D

Submitted(+1)

Wow, this is actually a miniature Metroidvania! Very well-done! 

The graphics are not too elaborate, but the main character is very well-designed and the power-ups also look very nice. His moustache makes me think of Cogsworth from Beauty and the Beast. :) 

Catchy music. 

The multi-jump is a little finnicky--I never quite figured out exactly how to get it to always fire.

Developer(+1)

Thanks for the feedback! I'm glad you liked it! :D 

And yes; I wanted to polish the multi jump a bit more, but I was running out of time and it slowly went down in my priority list. The jumps have a cooldown, and the idea was to get the timing of it right to chain them toghether; but it doesn't feel quite on point (Even I had trouble with it while playtesting most of the time...)

Submitted(+1)

this game was really fun, music was great, and the art was fantastic, good job mate.

Developer

Thanks a lot! I'm really glad you enjoyed it!

(As I only had like 3 days to work on it and haven't playtested very much, I was worried it felt a bit dry and unpolished or boring, so to hear that is quite reassuring!)