The theme of your game is very friendly and fun to look at. At first glance, a tutorial or help screen would be very helpful. Placing the walls and cannons around the map are very user friendly. The depiction of your towers health is obvious, but could be a bit more transparent with the player. The red line at the top did confuse me at first. I assumed that it was the direction of where the enemies were going to come from for that level. The jumping enemies go very high. I was wondering if maybe turning that down and making them jump over one wall at a time would make for more interesting gameplay. I think your enemies might have some trouble with touching right between intersecting walls. Lastly, a 3 minute timer feels very long. I would recommend that if your going to keep that, then have a button to turn up the time scale of the game. It could be simple, if pressed and time scale is 1, then become 2. If 2, then become 1.
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Fortitude's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall Rating | #2 | 4.250 | 4.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Great game, I love the concept of strategy and options you implemented in this game, it is well balanced in both the player defenses and the enemy attacks, not too easy, and not too hard for the players. The only critique I'd give out is try to shorten some of the waves.
I like the game, but my biggest criticism would be that 3 minutes is way to long, maybe shortening it down to a minute to a minute and a half would be better. Whats in the game works really well though, and I think it has good potential, I would maybe just add a way to make it easier to place items behind the castle, as well as the yellow enemy seems a bit too powerful.
I liked it, but 3:00 feels kinda long for one wave. I think maybe 2 minutes with slightly more enemy spawns would be nice.
It'd be nice to show attack range when you place buildings.
Bug-wise, I think the tower is invincible after you retry a level, and I can't seem to build 3x3 size buildings flush with the back sides of the tower.
I think the color scheme works well with the low complexity, it feels like Google Snake to me.
Nice man haha. It reminds me a bit of an old tower defense game I played, I can't remember the name... but in that game, you'd basically make the path the enemies have to walk using the towers which would block them off. I actually left the game on once I got to level three and let it keep running, it was funny to see how many enemies ended up stacking up (I may have triggered a glitch where I was invincible, surely right? haha). Anyways I think it was pretty cool. I think the 3 minute timer for levels was fine for this project, but if you wanted to deepen this game maybe make the timers a bit shorter and add some more waves.
Oh also, my favorite part maybe was in level 2 when the yellow dudes started coming, and just leaped over all of my walls ahaha. That was a good surprise.
This was an amazing tower defense project. I really loved that you implemented the ability to click and drag walls to place them instead of placing them one by one. The only change I would personally add is having a UI attached to each enemy or defense piece showing their health. If the assets are handmade, you did an amazing job on those as well. Overall this game was very fun to play and pleasing to look at. You did an amazing job!
Great art style and a simple concept with huge potential. I really love the drag and place system for the walls, it is very convenient and makes the gameplay smooth. I wish the cannons/towers matched the rest of the art style a bit more. Adding sound effects or music would help boost immersion, and introducing more enemy types or tower upgrades could make the strategy deeper and even more engaging. Overall, this is a really fun and promising project. Great job!
This game looks amazing! Every tower seems balanced to some degree, and the gameplay is pretty solid. I've got no complaints here!
You did a great job on this game! I really like the look of the tower and the walls. Would be nice if the other objects (cannons, mortars, farms) had more variety in color to differentiate them a bit more. I like the detail you added where the object turns red if you try to place it out of bounds, makes a good visual cue to know where you can/can't place them.
Loved the asset store at the beginning of the level. Level one was fun, in level two, the yellow enemies would destroy my cannon in one touch, then jump over the wall and into the tower and my cannon started firing at my tower. When I got to level three, I had enough resources that I played for over 11 minutes and felt there was going to be no end to the game. I love the concept of the game, but I felt disengaged after about 30 seconds of watching enemies attack and having no interactions for the rest of the level. Sound effects and background music would have been a nice addition and instead of a time survived, set it to a set number of enemies to attack, but increase the spawn rate for all levels.

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