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atemple2

14
Posts
3
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A member registered Nov 26, 2024 · View creator page →

Creator of

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Phenomenal game. Very well thought out and executed. Can tell a lot of time went in to it and was well planned out. Loved the narration.

Game is simple to understand and could easily be expanded upon. Would have liked to see controls on start screen of double tap to jump and hold to walk.

Game offers a good variety between enemies and offers strategy. I like the thought of choosing different relics through replays. 

Game is simple and fun to play. I like that it is an endless shooter. I do think it needs tweaks to enemy shoot rate and player shoot rate to add to difficulty.

Fun and simple game that could easily be expanded upon. I liked the art style of the menus.

I like the gameplay. Excellent art style. I think the collectables should have more vertical thrust as it was quite hard to collect them if they weren't close to the wall. I think this would also help by causing the potential to be hit by another gem while trying to collect. 

I like the idea of the game. I think that if the speed was increased by a large amount it would increase the difficulty and the blue cubes would pose more of a threat. 

I like that the name correlates to the gameplay. I'm not sure if the pipes are supposed to have collision or not? I like the design of the worm. I wish that it was displayed on the main menu with a larger size to appreciate the art work. Good color composition.

Game is very creative. Did you make the assets yourself? It took me a second to realize where the shooting timer was. I liked the art style and that it has plenty of color.

Great prototype to build off of. The player movement feels great speed wise. Some suggestions would be audio feedback for the player when collecting orbs, ui to show how many orbs are left maybe once there is 5 or 10 left, and a certain time allotted to the player to also increase the challenge of the game and pose as a threat to the player. 

Great game. Can tell a lot of time was spent on it. Music added to the theme perfectly. I loved the idle animation of the player. Great idea using the panels on the door to notify the player of the keys they have. One suggestion would be the ability to rotate the camera 90 degrees to allow for easier navigation of the level.

Great prototype for a game. Some suggestions would be to add textures to walls to improve environmental look, and add models to areas to help the player realize where they are in the level like a cube or light on the wall. Solid gameplay to build upon and improve.

Great prototype for a game. Plenty to build off of. Would like to see stats of each resource like the health of a wall, damage and fire rate of cannons. Good idea using an indicator for the grid when rotating the camera. Gameplay is solid.

User can move all the way left or right to escape the grid and bypass obstacles. One suggestion would be to use different color obstacles for each level to differentiate them. I think this is a great prototype that offers plenty of replay ability. Could add a lot to this game like power ups of invincibility, slow down time, speed up player. Could also add different environments as worlds for progression.