No .dll file in windows versions. Java version does not turn on
What .dll does it say it's missing? First I've heard of an issue like this.
Are you running it via a zip download, or through the itch desktop app?
The java / .jar version requires that you already have at least Java 7+ installed on your machine (https://www.java.com/en/download/)
Another suggestion: If it's crashing on launch, make sure your video card supports OpenGL, and that your video card drivers are up to date.
Most search results suggests your computer is missing "Microsoft Visual C++ 2010 Service Pack 1", might want to try installing this and see if it helps:
https://www.microsoft.com/en-us/download/details.a...
found a bug with the smelter, if u click on it to collect, while your inventory is full, the game crashes. (harvesting from planters, and workbench give me inventory is full message)
otherwise a fun game little game, hope to return someday when the game are a bit more fleshed out, keep the good work up :)
(playing on win10)
If an auto-airlock is leaking, and you walk into it, the automatic action will repair the leak rather than open/close the door.
This is handy, but probably not intended :D
The automatic airlock is a great upgrade, and I like that it takes a normal airlock as a crafting component.
I've already had the chance for it to save my life as I stumble back to base with the suit at zero O2 remaining.
I have a random issues with the game. I have 3 monitors and when I close the game all monitors go black and I can't do anything about it. I tried the usual key combinations like ALT+TAB, CTRL+ALT+DEL and CTRL+SHIFT+ESC, nothing worked. The only thing I could do is push the power button of my PC to initiate a shutdown.
Win10
Geforce 780GT
1920x1080 Fullscreen
Blah, that's no good. Sorry about that.
Did this crash happen to you multiple times? I've never seen the game crash and hangup my entire computer before (with multiple monitors). When you run the game in fullscreen mode, was it filling up a single monitor, and just showing your desktop as usual on the others screens?
Another random question, are you using the NVIDIA "Surround" mode for multiple displays?
i am using the left monitor as my main and that's where the game runs.
The black screen happens when I try to exit the game or when I disable the full-screen mode in-game (1920x1080 resolution - native).
If I run it in windowed mode it's fine.
The weird thing is that it doesn't always happen when I disable the fullscreen mode ether.
I don't have a good explanation for it. I am using an nvidia card with latest drivers but I don't use the surround mode.
Not sure if it helps but I use HDMI for my left and right monitor and the middle one uses an VGA cable.
I will do some further testing today but it's painful to restart the pc everytime it happens.
Is there something like a log that gets created or a way to enable it?
After further digging around and testing the game I can confirm that its somewhat easy to crash the game by changing through resolutions and toggling the fullscreen option.
I was also able to find a lot sources with people having issues in general that their monitors go black after quitting a game so dont worry about that one too much. Probably not your fault.
The only (unreliable) hint I found was to replace the d3d9.dll file. who knows where the bug actually is that causes this behavior.
One last thing...
Why is the list with possible resolutions so long and includes duplicates of the same resolution every once in a while?
Yeah, I gotta look more into it. If I can't figure out where I made a mistake or why it keeps crashing on resolution change, I might end up just removing the resolution options for a while (and just keep the fullscreen toggle), until I can get a better handle on it. We'll see.
The resolution list is all of the display modes that the game thinks your "primary" monitor supports. My guess is that if there's duplicates in the list, it might be because there are multiple color-depths or refresh rates available for the same resolution (and my list of buttons are just showing the resolution width and height). I'll add in the extra display mode info to the button list to see if that might be why.
Hey! Thanks for the bug report.
Are you saying if a module is leaking air, and you right click to pick it up - the airleak sound fx stops, but the visual air leak particles/fx persists? I couldn't get it that to happen in the latest version v0.33.1, is that the version you're playing? (Although I was cheating to trigger the airleak disaster, so it's totally possible it could still happen in that version somehow).
Hey :D
Yeah it's the same version, however upon reloading it seems to have disappeared.
I'm not sure if it's just a glitch that happens from time to time or something, but it stayed there until I reloaded.
The process was: I had a module that leaked air unattached (forgot this part) from the rest of my base and instead of fixing the air i right clicked the module to remove it, which it did, but the animation of air flowing was there still, no sound though.