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First Game Jam for me ^^

A topic by SillikOne created Feb 16, 2020 Views: 656 Replies: 20
Viewing posts 1 to 21
(1 edit) (+1)(-1)

Hey everyone !

It's my first jam! I planned to spend day 01 only to find the main idea. First I went toward a bad route: phyic based gameplay (because of the theme).

Finally I decided to go platform. After all, platform games are full of holes, aren't they?

State of the game is located here: All in Holes.

Last build as of 02-21-2020 (85Mb)

Technology is Unreal Engine 4 .

I'm open to any sugestion, or team mates and I hope to reach a point where I need testers later this week!


Good jam all!

It is my first game jam too !

Submitted

My First Too!

Submitted

First as well! Started learning Game Maker this weekend. Have fun, guys!

same here...Started basics of c# unity....It's going to be fun

Same here as well! Good luck to all of you!

So, I got the first loop rolling! And did a first build.

Currently levels are proceduraly generated with increasing dificulty.

Some double jump power up (Golden ball) and power down (Black ball) are randomly spawned, player can have up to 10 an they keep persitant through levels.

As of today there is no feeback on how many Pup you have.

Current bug: if you have only one Doublejump stored it doesn't trigger and you loose it. i've postponed the fix for later. Work around is to wait to have two of them before using it.

The goal is to jump on the right side of the level and proceed to next.

Controls

- Move: Keyb A & D, Gamepad left stick

- Jump: SpaceBar, Gamepad A button

It's till rough, but if you wanna try it out:AllInHoles(Aprox 80Mb)

Source is here: AiH Source

Submitted

This is my first too. I will give your games a try as soon as possible.

Today I focused on aesthetic,  main character, particles, sounds, UI...

Small video:

https://drive.google.com/file/d/1VlJIr1OvhWJPOsjpc21nU1rrqdorJrQu/view?usp=shari...


And the daily build: AllInHoles(Aprox 80Mb)

There is still inconstitency with powerups count, I'll find out eventually :)

Same!

and my first game too!

my computer died tho lol hopefully I can fix it.

Submitted

My first game jam as well! Good luck everyone!

Submitted

Awesome ..... :0 .Its your first ,still made that awesome game :0

This is mine 1st too .Ill try my best too

Thanks for your comment, I guess it's motly because of the versatility of Unreal Engine 4 (Once you get use to thee basics) that I can pull something at all :)

New build today :)

  • Added a score system, calculation of bonuses is uite buggy, I'll fin out.
  • Save system  thru sessions of th 3 best scores, with thee ability to type in an old arcade style name(aka 3 letters) so player can compete against friends and relatives :)
  • Many bug fixes


Small video : https://drive.google.com/file/d/1yZ8-zEkPmEDLxh8dNzsVJnAkbx7DVWXR/view?usp=shari...

And the playable thing : AiH (Aprox 80Mb)

pfiu... tomorow is an another day

(1 edit)

Today I added ome Eye candy both in level and Hud.

Fixed some bugs, and implemented some :)

Small video

Some shots:


And the playable thing (80Mb)

Almost finished !

I'm looking for a name if someone got an idea !

Feature:

  • Procedural level generation, with increasing dificulty
  • Power up DoubleJump
  • Power up GiantLeap
  • Black holes that leech score and power up
  • Local save of the 3 best scores, so you can compete with friends
  • Score system

The Lower in the level the more points you got

Grabing all power up gives a X2 bonus

Bonus score based on time elapsed to finish

The higher the level the more power up are worth

Today's build!

Submitted

That was my first jam too

At first I was nervous if I was going to finish it at time or not!

Here a youtube footage :)

Submitted

Hi @SilikOne,

You should build your game and post a playable version of it on the main post. Not all of us are using Unreal or have it installed to be able to run your game. Also it's a bit of a hassle to have to clone a repo. 

The Unity Engine has a feature called collab which makes it really easy to version control your game, maybe unreal has something like that too.

Hi Christianhess, thanks for the feedback !

In fact I stopped pulling on the public Git repo because I use some assets that I can't distribute.

I updated the progres with a build each day, the last one is there, it's a Win64 stand alone ~85Mb :  Last build.

I'm not really fluent in all this comunication skills...

Thanks again for taking time on this :)

Submitted

Same! and my 2nd ever game