Sandbox mode. for money! it would be cool to just...buy what you want. make literally a storage of ingots. I think that it would be cool to be introduced in the new update. some people may like it.
Hey Dasius, I love your game! I am a coder as well, and I have a gaming YouTube channel. I tested the latest version of the game, and the lastest additions to the game from the previous versions are awesome! I would love to give suggestions, but there wouldn't be enough space on this post!!! If you could let me email you directly, I could give some feedback and suggestions every now and then for a new update. I'll also try to upload videos of your game on my channel for every new update, or just a video to have fun with it! Thanks for reading my post! :D
My email: realezgaming420@gmail.com
My channel: https://www.youtube.com/channel/UCuViCAHDLD93JYLM1plKqPg
I realy realy love your game, and it's super relaxing, but I think it gets REALY frustrating when you make nothing but loss. I think I barely ever get over 50 gold because I always make loss. I put all my skill points into charisma, but still make loss. I think it's realy frustrating.
If the amount of gold you get from creating something is random, I think it should be considered how much time you needed for creating, or anything for that matter. But it gets so so frustrating after a while
On the subject of item placement on the Anvil:
You could maybe make it so that the ingots/items you place onto the anvil snap to a position like the different weapon parts snap to each other. I'm not very savvy with the unreal engine (I've never used it before), but maybe you could create a snap-point node so that when certain items come near it, they snap to the pre-defined position/orientation and it shouldn't effect the items created from the ingots because you could leave them off of the list of items that auto-snap to the anvil.
But make it so that they can be taken off of the anvil in case you need to make something else.
EX, You're in the process of making a greatsword and a customer comes in and requests a one handed sword or a dagger and now you have to take 1 or 2 of the ingots off of the anvil to make the requested items.
Don't really know how you would do that though. I've never used the unreal engine. I've only ever used Blender, and I'm not too good with that.
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On the subject of item deconstruction:
You could make an entirely new station for weapon deconstruction similar to the crafting bench.
To solve the bug where you deconstruct an item and then use it to make a new item and it doesn't allow you to use it or sell it. you could make it so that when you deconstruct the item it deletes the items and gives you entirely new ones altogether.
This way it doesn't conflict with the item ID's and bug the newly crafted items made with the deconstructed parts and let you make other items with the "deconstructed" parts.
Just a thought.
Hey Dasius i made a icon for the game in case you were needing one:
Here's the .ico file in case you would like to use it in the game :P
http://www.mediafire.com/file/a5ai2ta2dehsztl/Blacksmith.ico