Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Swift SurvivorsView game page

Fast-paced survival game
Submitted by GMPguy — 20 hours, 45 minutes before the deadline
Add to collection

Play game

Swift Survivors's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#183.6003.600
Graphics#203.8003.800
Overall#423.3333.333
Gameplay#483.1333.133
Innovation#662.8672.867
Theme interpretation#1152.4672.467

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/GMPguy/Swift-Survivors

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

really like the low-poly look for a survival game, and general atmosphere with the music too was excellent.  i was able to get into the game quickly, and would definitely be interested in an even more polished version of this game.  great for just 30 days!

Developer(+1)

Thank you for commenting, and for playing! I am planning to keep working on this project, since despite it's flaws, it does have a potential in my opinion.

Submitted (1 edit) (+1)

This game is pretty cool, and really well made for a month long game jam. The game reminds me of Unturned a little. The UI and audio really impressed me. It really brought me into the game. And I didn't know you can build levels of that size for a browser. Really cool you have a save system that picks off where I left off with the items I ended with. Do I really see two languages are supported? Wow!

In the game, while I didn't get too far,  I ran into a problem in round 4. It was kind of dark, but not as dark as when I entered a building. I think I was running low on health or something, but when I entered the building with stairs, I pretty much couldn't see anything and was stuck in there and died an honorable death. 

I also want to know, are going repost your project without it being in a zip file? I downloaded it and tried unzipping it, but I ran into extracting issues and everything breaks. Maybe I am doing something wrong, but I am not sure. I am interested in some parts of your game and want to look it. Mainly just the code part.

In the end, I had fun running around and exploring things. I tried to bring down the NPC with me while we were chatting during the nuke, but he seemed immune to the radiation, though, as I laid there dying.

Developer

Thank you for playing! 

I appreciate that you were impressed not only by the audiovisual side of the game, but also by the mechanics of it! The levels, although seem massive, aren't really all that resource demanding. They're the size of 500 square meters, and are built of static models, which are also partially hidden by the fog.

I think that the problem in the round 4 might have been caused both by the low health, and the night time. There is a day and night cycle in this game, comprised of repeating sequence of 2 rounds during the day, then one round at evening, and one round at night. That being said, if you don't have any light sources with you on round 4/8/12/etc, you won't be able to see much. However, when your health is below 50%, the saturation of the screen will decrease, and the contrast will rise. That is problematic, because even if you have some kind of light source with you, due to the high contrast you still might not be able to see anything, which has to be fixed. 

As to the source code, you need to download the master, in a .zip file. Upon downloading, you need to extract files, and then in the Swift-Survivors-Master folder, you need to unzip the Source Code.zip. When I've tried to do that, it did manage to get the source code, so that should work!

Submitted(+1)

It's impressive how much you packed into a jam game!

The graphics were charming. The atmosphere was great. I liked the variety of items and enemies. The different biomes were a neat addition and each introduced their own complications to worry about, keeping things fresh.

I played several games, and found it quite challenging.

My best runs were the ones where I got lucky with finding food and focused on rushing for the exit each round. The few enemies I killed didn't drop anything or seem to give any reward other than points, so I avoided combat as much as possible.

The longest I survived was up to round 9. Most of the time, I lost to starvation or after aggroing bandits, who are terrifying and relentless. In my experience, you can't outrun them, even if hydrated, so if you're being chased by one while unarmed, your only practical option is to find and escape through the exit. It seems like water doesn't even slow them down like it does the player. All that said, I suppose enemies are easy enough to avoid if you pay attention to the minimap.

I got caught in doorways and stairs a lot and I think item spawns could be increased, but you've already addressed that feedback in other comments. Also, a minor nitpick, but I'd like to be able to pick up items from slightly further away.

That aside, the foundation of the game is very solid. There's quite a bit of depth to the game. Again, the polish put into this is very impressive for a jam submission. I don't know if I've ever seen a jam game have an options menu. And your footsteps sound different depending on what you're walking on!

I had fun playing this. Great job!

Developer(+1)

Thank you for such a detailed comment! 

I really appreciate the fact that you've liked the audiovisual settings, the basic idea of this game, and the amount of content and depth I've added! I also am, very, VERY fond of the fact, that you've enjoyed this game, and that you were determined enough to get to the ninth round, and to explore the content of the game; that genuinely makes me feel happy! 

I must agree, that the current hunger system is a bit flawed, and the fact that most of the play time is spent searching for food, really makes this game not fun to play after a few rounds. But that can be easily fixed: all I have to do, is to double the amount of nourishment gained from the collected food, and increase the base hunger meter by a one minute, and that should fix it! 

As to killing enemies, only bandits and other survivors drop loot, and the amount and type of the loot is completely random. Mutants are only there to get a lot of score early on, and to become a far greater hazard in the later parts of the game. Also, when you're unarmed and being chased by bandits, angered survivors, or mutants, you can hide from them! If they lose you from their line of sight, they'll go to the last position they saw you at, and if they won't spot you in 10 seconds, they'll give up their pursuit. Or you can just get them stuck on fences, that works too! 

As to the minor changes, I am planning to change the item spawning system, not only to increase the amount of items spawned, but also to increase the variety of item types, since the current system of "specific items for specific locations" limits this variety by a lot, and the game doesn't benefit from it. I also might increase the item pickup range, just a bit.

Well, that was a long reply, but I think I got everything I wanted to say there. And again, thank you for this honest and detailed comment, and for playing of course!

Submitted(+1)

Oh, I see! It's always interesting to learn about the underlying mechanics of a game. I must've just been unlucky with the enemy drops and when I tried fleeing from them.

Those ideas for changes sound good. I'll have to come back and check out the game again if you end up implementing them.

Submitted(+1)

Very fun to play! Took me few times dead to figure out the best strategy, also needs a bit of luck! Such huge levels and each is totally different! Doesn't feel like a random generated map, I can't imagine how much work you put it! It's like a tiny small bird with a huge stomach, graphic, big levels, NPC, music and sound, a lot interactive things, all build inside well polished! I really like it, well done!

Developer

Thanks! I'm glad you like my game! During the one month of the development, I've put almost all of my attention, into implementing core game mechanics, adding content, and polishing the game from the audiovisual perspective. That is the reason, of why there's so much content, and why the audios and graphics are fine. That is also a reason, of why you've needed a bit of luck, and had to die the first few times, I simply didn't put much attention into gameplay itself. I'm planning to make the gameplay better after jam, but for now, thank you for playing, and for the feedback!

Submitted(+2)

You know craps about to go down when you slap your fanny pack on. I could have used some more guidance on what I was supposed to be doing, but still very good game play!

Developer

Thank you for playing, and for the kind words!

Submitted (1 edit) (+1)

Really impressive for 30 days! I tried a few times and always died of starvation though, I could never find enough to eat!

Developer

I'm glad that you found this work impressive! I've tried to develop as much as possible over those 30 days, however I didn't spent much time on play testing. That is probably the reason of why most of the deaths in this game are caused not by hazards or foes, but rather by the lack of proper nourishment. I'll try to correct that issue after the jam. But either way, thank you for playing and for the feedback!

Submitted(+1)

Nice work. There are some parts in the game where the visuals look really good. The controls felt a little stiff at times. One thing that was noticeable immediately was the menu and UI was nice and clean. Good job.

Developer

I'm planning to fix the way character physics are handled, and that should alleviate the stiffness of the controls. Other than that, thank you for the kind words, and for playing! I really appreciate the fact that you liked the graphics!

Submitted(+1)

The music really sets the tone of the game and while I wish more things spawned while I played, the emptiness was both eerie and peaceful. Controls could be improved slightly. I got stuck a few times trying to climb stairs or walk through doors because I would overshoot left and then right over and over.  Nice job with this overall.

Developer

Well, I have to agree that the low rate of items, mobs, and barrels spawned, wasn't perhaps the best idea, and that has to be changed in an update after the jam. As to controls, I think adjusting the friction, acceleration and deceleration of player's speed, should do the job, because besides that, the physics work fine. Thank you for your remarks, and of course, thank you for playing!

Submitted(+1)

Hi, i played the game and this is my review of it. The game has cool graphics and sound. The music fits the vibe well and i got on very well with the models. The UI could be better but it's good enough. But my main issues are with the weapon and zombie spawn frequency. I'm not new to fps games so i started playing at hard difficulty, but it was extremely easy, i only got a flashlight and just a single zombie spawned for me to fight with nothing at all. Those are the core mechanics so they have to be polished. I recommend making the game more difficult and removing some of the difficulty. All and all this is an average entry. Well done anyways!

Developer(+1)

Thank you for your opinion! While developing this game, I've put most of my attention to audiovisual settings, the implementation of core mechanics, and the amount of content, and unfortunately, I didn't put enough attention to play testing this game. I must agree, that the  higher amount of bandits rather than the mutants, and the lack of fully loaded weapons, makes this game kind of boring after while, and that is a thing that must be fixed, after the jam ends. As to difficulty, it only determines at which rate rounds become harder, and the amount of damage you're receiving, the difference between difficulty settings becomes only visible after few rounds. But either way, thanks for playing, and for your feedback!