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drw

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A member registered Nov 13, 2016 · View creator page →

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This is really well done. I really like the theme and the overall tone of the game. When I pointed gun towards me, I wasn't expecting it to fire and it made me jump! 10/10 Would definitely do it again.

Thank you for taking the time to play it! I really appreciate it. I am glad you liked it!

Thank you for playing! And whoa, Marble Madness is awesome! I never played it, but I ended up watching some playthroughs of it on youtube, and now I have a bunch of ideas cooking in my brain. I definitely needed that. Thank you!

Thank you for taking the time to play it! You just gave me a +1 motivation boost to keep at it!

Thank you for taking the time to play it! I am glad you liked it. He's definitely a heavy sleeper... :)

Thank you for taking the time to play it . Even if it looks like Monument Valley in a bad way, I'll take it! :)

Oh shoot, really? I'll have to look into that then. I haven't had any issues with it that I know of so far. I just put up a windows standalone demo. There's also a  android build as well if you can play that. And thanks! Hope it works out.

Thanks, I can't wait also! :D

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This game is pretty cool, and really well made for a month long game jam. The game reminds me of Unturned a little. The UI and audio really impressed me. It really brought me into the game. And I didn't know you can build levels of that size for a browser. Really cool you have a save system that picks off where I left off with the items I ended with. Do I really see two languages are supported? Wow!

In the game, while I didn't get too far,  I ran into a problem in round 4. It was kind of dark, but not as dark as when I entered a building. I think I was running low on health or something, but when I entered the building with stairs, I pretty much couldn't see anything and was stuck in there and died an honorable death. 

I also want to know, are going repost your project without it being in a zip file? I downloaded it and tried unzipping it, but I ran into extracting issues and everything breaks. Maybe I am doing something wrong, but I am not sure. I am interested in some parts of your game and want to look it. Mainly just the code part.

In the end, I had fun running around and exploring things. I tried to bring down the NPC with me while we were chatting during the nuke, but he seemed immune to the radiation, though, as I laid there dying.

The game seems nice, and the style fits well. The jump and wall climbing can be kind of rough at times. Other than that, I think everything works together.

This game is great. I suck, so getting to the other platforms was kind of a hassle. I really like the style and hope you continue with this game. The only thing missing would be some audio. Also maybe when you run out of  energy while floating, gravity really kicks in or something silly. That's just me nitpicking. Good stuff!

This was fun. They should replace the dinosaur game in the chrome browser with this. I like the simple controls and easy to understand gameplay. My only issue was the enemy collision was a little spotty, but I don't think it game breaking. My favorite was the snowboarding part.

Pretty cool intro and style. It reminds me of the "We Need You" army poster. The main character looks slick, too. The game reminds me of this classic retro game that I can't remember. I think the only thing missing was sound, but I think the game is neat!

Thanks for taking the time and playing! I appreciate it. The bouncy pad is my favorite skill! I was really scared about the bouncy pad because it broke an hour before the jam ended. But I mashed some random code and  somehow worked  in the end. I'll definitely consider the inverted mouse and sensitivity. I mainly tested/played using a gamepad, so it wasn't top priority.

Cheers!

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Thanks for playing . I really appreciate it!  Yeah, I agree about inverted mouse issue and the attacking being  at the camera's direction instead. I really don't want to make too many excuses, but I just ran out of time to get to it. Cheers!


edit - I thought about it, and I realized attacks don't change to where the camera is facing in Dark Souls or Spyro. And those are the only third person player games I've been playing. But Dark Souls does have a target lock feature that helps, which is what I was hoping to get to at some point. Thanks again for playing!

Thanks for you input. I appreciate you taking the time to try our game. It is true that the game was not optimized in anyway, so some lag may occur from whatever it may be. There is jittering when playing because the camera isn't set up the best way. It fulfills the very basic needs of it running. I haven't been working with UE4 long enough to really profile what's going on. 

As for the gameplay, we didn't really plan much of anything. We did try to make a game design doc, but there's really not much in there. We just wanted to make one for fun. We just had the idea of a pixel going from 2D to 3D and went with it. The collision of the player is not the same size as the mesh. I wasn't able to figure out this problem I had with compounding colliders, so I just ditched it. It is what it is.

Thanks for trying it out and every constructive feedback is helpful!

This game is cool! 20/41/25 are my scores. The second level was the hardest in my opinion. I like how the song speed is related to the speed you are currently moving at.

i find the balls breaking into the block oddly satisfying. i feel like this concept has good potential!

Thanks, I appreciate you taking your time playing it and giving me input! I've played it many times and I still get surprised by the plane after the mountains. 

And sure, I'll look into it. Again, thanks for taking the time to fly the plane. 

:)

thanks! :D