Make a QnA topic?
Hello, I have a suggestion: could you add in the future a change in opponents to female versions if you play as a guy, although it would be It would be nice even if, playing as a furry girl, you could just make love with the female version of the enemies, and I hope in the future it will be possible to change body shapes: breasts, butt, hair, etc. and thank you for your game and answers)....well, it would be cool if you could make AI friends on the city map that are similar to our character, but not exactly the same, or rarely repeated, with whom you can be friends and invite them to your place visit several friends and conduct dialogues with them (it all sounds complicated, of course)well, and also interact with all the objects in the house, for example, you could wash yourself in the bathtub by pressing a key or button, sit on a chair, put something on the table, etc.
i have a few, maybe a more detailed gallery system like something to view without having to keep your hand on the controls when you want to jur- uh yeah to self pleasure and maybe a couple of cheats like infinite item durability or maybe a exploration mode where the enemies dont attack you i kinda would like the idea of more designs than just a fox or even gender choices or better yet on that front switch out the genitalia, like having a male body that has the parts swapped (if you know what i mean by that~)
This game might be small right now, but it's still a lot of fun.. I personally would love to see heat being harder to manage than just hiding in the house for a day or two, maybe at max heat there's a chance for enemies to spawn and try to get into your house. And just a general suggestion to gave development progression. Focus on filling out and finishing the areas that are currently avilable rather than more areas. i'm pretty sure most people would rather a place with plenty to do and plenty of enemies, than a bunch of barren areas.
It’s a good idea, I’ve been looking for something like this for a long time. But no matter how good everything is, there is always one thing: optimization for phones is lame (I have a good phone, I can safely play the same pubg at a medium-low level). And since there are ideas here, then:
- a few ideas.
1> I saw that there were plans for an adult store, but what if the character could use items from the store in scenes or during masturbation.
2>if you are caught and there is another NPC nearby, then he will also participate in the H-scene, this will create a new scene, which will significantly diversify the created H-scenes + if you are already being held by two NPCs, then it will be more difficult to escape.
3> Instant movement through doors makes the game very easy, it would be better if you had to hold the button for 2-3 seconds to move to another room.
4> It would also be logical that when the light was turned on, the goatman wake up.
5>after scenes or goatman masturbation, traces of semen remained on the character’s body and clothes, which disappeared after some time.
- in general these are all suggestions, the game is very good, and I hope that it will develop <3.
<I hope there are few errors in the text as I am not a native English speaker.>
Thanks for your suggestion!
It is planned to provide the ability to perform masturbation using the adult toy, when it is added to game.
For the multi-enemy scene, i also like to add the function where another enemy can join the current mating animation.
However it would cost some time so it may be developed in the more later version.
I also like to implement the remaining suggestion, but it will take times overall.
I would like to advise adding a fertilization system, that is, after mating with a monster, the character could get pregnant from it (eggs or a child depends on the monster) I read your post on patreon and what you want to add is this, but I still want to offer a couple of ideas on this topic, for example, you could use your children as friends who will help in something, for example, walking with you to collect things that they find useful and similar, animation of birth would add realism to the process of debuffs can be made so that the character runs slower or does less damage, carries less weight, and also I would like the game to be able to equip the house, for example, rearrange furniture and the like, and also so that monsters can see the character near the house and periodically visit him after that. That's where I ran out of ideas. I hope they will hear me and I will help you in some way. (sorry for the crooked English I write from an online translator)
New devlog looks promising.Before next build comes out i still have some thoughts about it:
1.the belly in the third trimester looks kinda ‘weird‘.The belly in later pregnancy looks plumper irl but in the preview images it looks more like the protagonist getting chubby…
2.The breasts of the protagonist will become a little bigger and begin lactating as the pregnancy goes.
3.Add protagonist’s comments on her pregnancy.
4.When pregnant,the consumption rate of food and water will increase.
5.The protagonist will suffer a period of specific debuff right after labor.
I also receive other opinions on the character belly.
Sorry that it don't look decent and i will enhance it before releasing update.
For other suggestions, i will implement some of them when possible.
Also, the food/water consumption rate will now increase during pregnancy. It is added to game :3
with the upcoming update adding fertilization and pregnancy I'm absolutely hyped, but I have a few optional (toggable if added) add-ons to that mechanic and a few other different suggestions
1st) making it a bit of a more hard-core and challenging experience a deterrent could be added if impregnated, within the first trimester a chance within a few days you'll get morning sickness and a debuff labeled nausea, you have less health and are best to rest for that day. A second part would be as the characters pregnancy progresses there's a chance they may stumble a bit having to adjust for that weight making it harder to escape enemies.
2nd) adding a "parental instinct" to the character, when in the second to third trimester the character may get a buff for strength and endurance to protect their young, the buff activating when two or more enemies are on screen to try and evade unwanted situations, it could act as a incentive to become pregnant too giving the character a stronger swing at the cost of energy
3rd) the chance the character can encounter the "father" of the characters young. If let's say a 10% chance the wolf showed up in the forest it would be the father unless slain after insemination, if the father of the young sees the character it will be passive and do a friendly animation, the wolf could do a sniff of the air and could move slowly and low towards the player till it got close enough to be by their side, maybe a lewd animation of sniffing the characters crotch and with the goat man a touch of the belly, once the player and "father" are together in that level the father will fight other enemies even their own kind till the player leaves the level and back home.
4th) elements of birthing, it's not everyone's cup of tea but it's my odd ball specialty. With birthing elements there's 4 stages,
Stage 1 is contractions and slowed movemnts, if a pregnancy is 3% from being done they will start and intensify untill stage 3. With contractions the character will hunch over a bit and grab their belly or if late enough in the stage their crotch, when a contraction happens they will make the injured sound so audibly signal that they better start making it back home, once contractions start (with a standard of 7 days for a pregnancy cycle to complete) they have 1 hour to get home, once that hour is up we move onto stage 2
Stage 2, stage two is even further slowed movements followed by a water break, it will wet their crotch and when their water breaks the character will panic if still outdoors and not at home, they will stagger for 45 minutes then stage three will happen.
Stage 3, stage three is the most intensive out of all of the stages, it's the labor stage, when labor hits the player it will slow them down till they have no other option then to lay down, that lasting for 15 minutes before having to lay down. The player once in this stage having to lay down can op for standing up and trying to move with button mashing ie the X and A key to move left. If the player has enough strength they can power through and possibly make it home. But If the player is a first time mother or too weak they will collapse to their knees then it's stage 4
Stage 4) Delivery, once the player is on the ground either by surrendering controlls when they first go down or by running out of strength they will have to enter the delivery stage. This stage would consist of having to give birth to your young, depending on what impregnated the player it will either be a challenging delivery or quick, example would be the wolf being a quick and easy birth but the goatman would render the player pushing for a while, birthing would be done by mashing two or three buttons in sync the better in sync the quicker the birth, and with the birth comes exhaustion each push takes a percentage of your stanima, thr player can take brakes to regain stanima but it will make the prossess longer. If the player runs out of stamina they will pass out and wake up later with no more pregnancy, if the player successfully births their young without passing out they can take them home as a companion, if the player is at home when they give birth they will allways keep their young even if they pass out. Wolf can be a pet and the goat man can be a background still that appears in different rooms doing background tasks like washing dishes or laundry maybe I'm the back yard taking care of the pet wolf. Once one is obtained (wolf or goatman) you won't get another by doing the prosses over gain.
This can also be applied to oviposition aka eggs, tentical can lay eggs in the player then they have to push them out in order to be back to maximum strength and speed.
As for non fertilization suggestions,
Ease of modding? Make the game easy to add user made content, with user content it could actually boost the games life and popularity.
Second would be stronger and different enemies maybe a bandit that can drop down from ceilings and take advantage of the player and being stronger then the player. And a new kind of plant type that will lure the player in with gifts such as food or clothing a few times then when the player has its "trust" the plant can impregnate them with a solid egg or maybe cure their heat. If it's a male player maybe drain them of their semen
Lastly would be weapons and clothing, a crude gun could be made or found using a lot of expensive hard to find materials ammunition has to be made from them too only should be used in a dire situation it's a two to one shot weapon. Next is clothing. I think that clothing should get a minor rework, if your character is in a heat they can have their pants and underwear get soaked making it easier for enemies to take advantage of you or if you put pants back on after being ejaculated in it can dirty them. Skirts should act as a covering but still allow for lewd events with it on by going under the character if they dont have underwear on
Hi, I really love your game, so I would like to share a few ideas. I would like to offer the possibility of choosing between the age of the character. For example, from 18 to 50 (you can be younger), since everyone's fetishes are different in age. You can also create cool mechanics based on age. For example, an elderly character consumes energy faster, but at the same time periods of estrus occur less frequently. A young character, for example, recovers energy quickly, but at the same time is very weak (he may drop his weapon, or it will be more difficult for him to escape from the grip of the monster). Of course, the age change will also be visual (wrinkles, fur color, posture, etc.). You could also add a character height adjustment.
add a minigun?
Cars? (Maybe a bike or motorbike would be nice) travel faster + more storage space (vehicles)
Since there's no question topic
My question is on v0.1.0 will there be new monster and new sex animation?
+a new area?
+since I saw dicks on the character I assuming it s just futa or it's m/m , m/f ?
Hello there, thanks you for the suggestions!
Gun are awesome to use and would be a strong weapon to defeat enemy. However minigun will be a over-powered weapon for the current version and affect the game play balance, i may only add it to game when there are very strong enemy like boss.
I have also think about adding vehicle. Giving it ability to carry more items for player seems to be a good function. I will consider implement the relevant function.
Respond to the question:
1. Yes, there will be new monster, new sex animation, and new area in v0.1.0.
I also updated a lot of things in that version :3
2. It is one of the function in character customize system. Player can decide their character genitals type.
you could rework he inventory to less restrictive on the slots but harsher on the weight system ( more space and focus on weight management) or make backpacks that give extra slots ( so there's more use for them). serious since the inventory is so small i never have to worry about the weight limit since unless i fill my inventory with sledge hammers my inventory is full long before weight becomes a problem
i found that weapons clothing ceasing to be when out of durability a little annoying you could rework so that weapons just break and clothes tear. so weapons become ineffective or unusable and clothes become ripped and don't give a bonus or stop enemies from sexing you but allowing you to repair them (also clothes could appear as ripped rags on the character when torn)
a way to upgrade and reinforce weapons and armor would be nice (fallout 4 style ya know?) also making construction stores so theirs a way of getting more materials because even on very common i find very little materials anywhere
slimes acid destroy clothes too quickly so a way to make them more acid resistant or repair outside of crafting stations could be a good idea
slimes have too much range and slow you down when you try to doge at them so having a ranged option or just faster combos focused on range/defense focused combat would be nice. also please give a way to clear slime puddles (plz)
and last thing.... i just wish i could equip goggles and masks at the same time for fashion reasons
Thanks for the suggestion!
The visual effect of the sperm on the player's body, and insect-type enemies are all in the idea list.
The masturbation animation for the character with a penis exists in the game, but a bug prevents it from playing.
The issue is fixed in the dev build and can be seen in the v0.1.0b.
I have many more suggestions, some of which can add visual, functional and other features:
I noticed that some elements are missing when you create your character in the editor.
► More horns/antennae:
-Sheep/ram horns (who doesn't want some pointed spiral horns).
-Different horns from other species.
-Ant or bee or other insect antennae.
► More hairstyles:
► Female:
- A hairstyle like Hatsune Miku's
- A hairstyle with a longer ponytail
- A curly or stylish hairstyle
- A punk style hairstyle with a knot
► Male:
- A rocker or mohawk style hairstyle
- A hairstyle that imitates a style similar to Elvis or another famous singer.
► Male/Female:
- A military style hairstyle (both genders)
- A tough guy/girl hairstyle (both genders)
- A braided hairstyle (similar to Ranma ½) (both genders)
► Some new ears:
- A cat/dog/wolf ear with more fur.
- A cow/bull ear with (with a ring/number tag).
- An alternative large bunny ear (the ones that go behind the head and the ones that fold in half).
► More styles on different parts of the skin:
- Maybe one with wind swirls or flames of fire.
- Maybe spider webs or zebra markings.
- Decorative tattoos like lewd crests, normal or special tattoos (goatman/wolf/slime bitch - baby factory - monster semen bucket - among others).
- Kiss/bite marks on neck/breasts/crotch.
► More nipple styles:
- They can be nipples with a large/small areola.
- They can be inverted/pointed nipples.
- They can have piercings/rings.
► Pubic hair in the crotch, these can come in different shapes:
- Pubic hair that has been waxed and carefully trimmed.
- Long bushy pubic hair (not much to say)
- Pubic hair in the shape of a heart/lightning bolt/lewd pubic hair/arrow pointing down/up.
► More styles/variety of hands:
- Hands with small/large claws (perfect for species like cat/dog/wolf/lion/dragon and others)
- Hands with different styles (with 4 or 3 fingers - with short/sharp nails)
- Hands with tattoos (Heart/lightning bolt/lewd shaped)
► Different styles of hairy cheeks on the face
- They can be alternatives to the one that currently exists.
► Suggestions for changes to certain enemy AI:
Goatman have issues with their AI and these improvements could make them smarter.
♦ Stuck on small obstacles:
-The road block fallen on the street
(The solution would be that when they get stuck they jump)
-The counter door in the fast food restaurant
(The solution would be that when they get stuck they jump or open the counter door)
Maybe someone already asked for this, but as there's still no such feature, I find it as a missing part of adult+survival game: relieving thirst and probably hunger by swallowing semen. Sometimes it's very hard to find some water at start of world (and even later), so drinking some goat (or other future mobs) semen should be a good extra source of water and nutrients.
since there is a building system and enemies that can roam, how about fortifications and randomly generated area raids? maybe scrap armor to help against taking blows? perhaps a taser baton or horse whips? maybe a farming supplies store?
if you don't know what kind of fortifications, I can help supply some ideas:
- Boarding up windows
- Strengthenable, blockable, and lockable doors to help deter invaders, somewhat sounds like it's possible to make one of the stores into a temporary base
- Electrified fence & gate that can hurt you if you're not too careful
- Wood spike wall, those spikes that're shaped like an X (it sounds inefficient against slimes but can be crafted with long sticks and/or logs)
- Rope-based pulley traps to trip or entangle enemies that'll slow them down
►Ideas for game mechanics:
Changing how your able to interact with the enemies; as I find it quite easy to just avoid enemies all together by just running past them, even set to very strong difficulty, the only one that really gives me any lick of trouble would be the pink slime, even then; once it lunges at you just roll toward it and you're free to leave.
Perhaps having a mechanic where you either have to sneak past them, have a stagger mechanic like a (backstab/headbonk or item specific*), or having to outright fight them in order to bypass them without grabbing/incapacitating you. Slimes feel really great when you land on/in them, but they do nothing unless you sit inside them for 10 seconds.
(The way it'd work is - You are either body blocked or have a high % change of being pushed down or grabbed if you tried running past any other way.)
strength or nimbleness could effect the chances of bypassing them successfully, if you don't want to use items to counter them. (I'm guessing you're going to add leveling later on, so would make the early game 'harder', as you level up you can bypass things more easily 'having encountered them so many times'.)
*(Item specifics: blinding powder for goatmen - made from a few things that you have to craft - three per stack only, large clothing bundle(?), occupies a slimes for a while they 'digest' them, raw fish meat bundle/kebab for the wolf boys
►Clothing suggestion:
maid dresses, pleeeeeeease! - hoodies - padded /metal crafted clothing (expensive - but protects against attacks with decent durability, reduced knock down effect, slowed effect from bulkiness)
► Buffs / Debuffs:
More Buffs / Debuffs relating to areas or monsters would be neat, like levels of slime, could slow you down considerably/slowly eat away at your durability/ raise heat depending on said slime, being covered in slime could also help get away from other monsters grabs, but not slimes themselves.
musk and/or cum covered from goat men: entering rooms where horny goat men jizz all over the place, place would be slick and musky, makes it harder to fight off goatmen who grab you when under it's effect, possible addiction, where you would have to come back to collect their cum.
Pheromones from plants/bugs: possible after being grabbed or sprayed by later plants/bugs, making the player character slowly walk toward them in a dazed state, either flipping the controls or having the player character fight off the urge quite like a grab attack does, lingering effects - will increase heat substantially from further grab attacks until effects wear off.
►Enemy traps:
Would be honestly really cool seeing monsters lay traps out, Like imagine wolfs dropping small stacks Infront of the brush they jump out of, goatmen barricading a door behind you forcing you to fight inside a room, slimes adding more slime making it tough to deal with them, different slimes add different effects to the slime puddles
Booby trapped food or clothing: pill infused, slime/cum covered clothing,
Slime / cum puddles: Different effects from (green slow; yellow durability damage; pink/cum heat increase), cum in deeper rooms could make you slide around more making dealing with them an issue.
► Food suggestion: I haven't played on lowered resource settings, I'd suggest normal setting be tweaked, a full run of the town is enough to fully feed yourself and stock pile food for your home, you have way to many POIs with food that spawns, either tweak the spawn rate or have drugged/tapered food added, making poi food risky to take, would make foraging or fishing near a lake/pond the main source of food instead of running into a store, grabbing 10 things and leaving before anything manages to notice you
►Enemy ideas:
town/shopping district: Mimic items/containers (wearing more then two or more clothing mimics would set a timer, after a while they'll attempt to grab you, or jump off and reform into some sort of monster or an og mimic - the more mimic items the stronger it'll be. Or the OG mimic where the container just pulls you inside, if you interact with it inside a shop
Infected survivors: random/pre generated characters [from the character select], they are huddled in some shops, or are wondering the streets, but they will try and attack you, could either be 'zombie/feral' or raider like enemy,
'Zombie/fearl' like: would chase you down and swipe/lunge at you
Raider like: would/could have weapons they could use making them dangerous, they block attacks and try to counter much like goat men do
They could attempt to drag you into a near poi or a set poi where theres more inside if you were to 'black out' against them, holding you captive
Forest:
Some sort of hanging/flying enemy, another possible plant? Possible hanging tendrils/vines that'll pull you up, or even a spider/bird?
Wolves don't have enough time to stalk you, as you can just run and hop through the forest, making them a non issue, being forced to crawl under something would work in tandem with wolves stalking mechanics, and possibly even the pit plant too if they team up!
Hope I don't seem too harsh or critical in my post... You're doing a wonderful job! Thanks for the game n all, can't wait to see what the final release could bring, hopefully we get to see you passion project come to life~ ='nwn'=
i would love something to make the game more difficult. as it is, it's near impossible to get in a situation where you can lose. the only thing that CAN really get you is fainting, and that kinda just feels unfair at times. i pretty much just want things like stamina cost to be higher for a lot of things, modifiers to be more difficult to ignore, and others. also, pretty please, make clothing damage and regular damage higher from being hit.
furthermore, slimes are really, really, really not a threat. just make it so they always are able to see you, not only when you're past their first stage.
I would love to see like the game being possibly darker at nights, and that you have to build a generator for which you have to find some fuel that could be pretty rare, because they could maybe turn the power off after couple of days.
I also think that water from sinks would also rock, but it would be too easy so maybe something like powered sinks (from the generator) with finite water?
edit: I forgot that some (toggleable) night raids on PC home would be fun, maybe also some barricades for doors and windows.
love your work btw, i hope that you wont overwork.
btw there are 8 unpainted pixels in the main menu by the road xD
I have some ideas about the enemies and about being a male in the game.
Since we have the option to also use male characters, maybe there also should be female enemies or npcs that we can choose to have sex with, and these entities may be rare, since there are strong male enemies around the place. Being a male in the game, for female enemies we could also choose to like have sex by grabbing them or when they're knocked down like what the enemies do in the game.
Also since enemies wants to breed, normally they should be only doing it females so they could breed, maybe add something like a smart enemies option in the creation of the world, this option would stop male enemies from attempting to rape our male character.
Oh and maybe even a option to have enemies to be male only, female only, or both in the world creation. And if on female only then it would mean that they become stronger than males so they attempt to rape our male character.
Adicionar a opção de submissão, caso aja muitos inimigos ou por vontade própria, caso eu não queira lutar.
Depois de cada cena de sexo você ganha uma pequena quantidade de exp que com o tempo vai aumentando a habilidade libido.
Uma opção de quando o personagem fica grávido poder usar o filhote q está na barriga como mascote q ajuda nas batalhas, limite de 2 a 3 pra não dar bugs por quantidade.
Colocar um meio alternativo de entrar no parque, tipo um buraco ou fenda deixando o personagem passar pro outro lado mais toda vez q utilizar aquele método, o personagem trava dentro do buraco /fenda e um inimigo chega por traz e outro pela frente e inicia uma cena de sexo, depois disso o personagem pode explorar o parque a vontade, quando o personagem for utilizar o mesmo buraco/fenda para sair o mesmo acontece.
A opção de pular janelas na cidade, mais caso for efetuado, a janela se fecha na cintura do personagem e um homem bode chega atrás e começa uma animação de sexo, assim podendo chegar em um novo local e conseguindo o novo item para avançar.
Na floresta adicionar ursos como um novo inimigo.
Na floresta adicionar cavalos ou homens cavalo como novo inimigo.
E so, obrigado pela paciência de ler tudo isso e boa sorte com o projeto.
Maybe it's a stupid idea, but maybe NPCs who haven't been "infected" and are like the player could be in one of the future updates. Maybe a separate level could be made for them. You could help them escape, or help them out with resources (such as food, weapons). At the same time, there could be more enemies in the sectors to make it more difficult to escape (this can be changed when creating the world).
I don't know how much it would fit into the game according to the story or the backstory. During my time in the Game, I came to the conclusion that this could be included as some kind of money-making (or weapon, food,xp) opportunity.
I have 4 ideas in total and all of them could be toggled to make the game harder/more erotic or just nice features, you probably wont add any of these because they are hard to code but still thanks for reading if you do and thank you even more if you add one!
1. Could there be any fattening that make the game harder, there is weight classes like the preg except it comes from overeating or eating unhealthy food or they can combine and it stays until you sleep, die or exercise and you can ban certain ways to get rid of it like sleeping doesn't get rid of it, so then you have to go die or exercise in a new place like the gym once city gets released.
2. stuff like slime inflation can be permanent or just last longer and same goes for preg and could there be more preg versions like if its a slime you look slimy and can only get it off by showering.
3. can there be more character customization like wider shoulders, height, a belly, ear placement, bigger boobs. select coloring (like you click the part or something like that) and your digit grade ho high your heels go up to.
4. my last idea would be mimics that can copy things like shelfs or boxes and can only give you small clues to how its not real like its out of place or is moving a little.
Wanna say. I don't usually play furry stuff. But this game is pretty good.
I REALLY WANT the next act to be where you basically get guided through a building tutorial. Being pushed to make essential base items and learn to harvest stuff as part of your objectives. For example, need a special item that requires crafting table to get past an obstacle. then the next objective requires a resource that comes from another core structure like the forge or something.
Next i would say clothes are WAY too fragile. Especially considering they can be pulled off your body. Tweak the values so they take more to break, but maybe adjust slimes clothing damage to make them still a threat to your stuff.
For clothing ideas. Virginkiller sweater or keyhole shirts of some sort. Underwear that has garterbelts. More variations of underwear. I feel like having an overcoat slot that leaves the torso fairly visible would be good, like having an hoodie with the zipper open so you can see the bra/shirt. I would suggest making it a toggle to open or close and move the jacket into this territory. more variety of necklaces, make sure they show over other clothes (unless you add the overcoat slot. overcoat should take priority). Some taller side laced boots might be good. For hats, maybe like bows and hairpins and such might be good.
Animations are good. Hints to how to sneak should be given when entering your first city building. (thats what i assume crawling is for, sneaking, but it doesnt seem too good). Maybe adding additional nsfw animations for multiple characters interacting at once. Just make that a low chance cause i often find enemies in swarms so it would be annoying if someone likes the solo animations. Also when your character is in the "HORNY" state, you should have a grab that might also allow for animation variety. You could even make a separate animation for if an enemy is above or below half health, or depending on the horniness of the enemy when initially grabbed.
Maybe masturbating should put you into the knocked down state upon climax.
For base building. Maybe let people deconstruct or move furniture. I feel the stove should be stated to be broken in the text when you first enter the kitchen as just a little thing to make it more sensible to make maybe a cooking station or something. Taking apart the stove may also be a way to easily obtain a harder to obtain resource for a cooking station.
I have only played Female. But assuming their arent female monster variants, I think female variants should be added where possible. Would be nice for further variety of animations.
Hey, so maybe you can add an zoo, it would have different kind of areas you could play trough, like a water area or a savannah, or even go into more kinky stuff like a breeding area for animals or something. I think it would make a great opportunity to add different kind of animals, like dolphins, horses or lions. You could also split those areas into new areas, one by one, for example a ranch level for horses and dogs, stuff like that.