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GearGobbo

4
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143
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A member registered Jan 12, 2023

Recent community posts

(1 edit)

Wanna say. I don't usually play furry stuff. But this game is pretty good.

I REALLY WANT the next act to be where you basically get guided through a building tutorial. Being pushed to make essential base items and learn to harvest stuff as part of your objectives. For example, need a special item that requires crafting table to get past an obstacle. then the next objective requires a resource that comes from another core structure like the forge or something.

Next i would say clothes are WAY too fragile. Especially considering they can be pulled off your body. Tweak the values so they take more to break, but maybe adjust slimes clothing damage to make them still a threat to your stuff.

For clothing ideas. Virginkiller sweater or keyhole shirts of some sort. Underwear that has garterbelts. More variations of underwear. I feel like having an overcoat slot that leaves the torso fairly visible would be good, like having an hoodie with the zipper open so you can see the bra/shirt. I would suggest making it a toggle to open or close and move the jacket into this territory. more variety of necklaces, make sure they show over other clothes (unless you add the overcoat slot. overcoat should take priority). Some taller side laced boots might be good. For hats, maybe like bows and hairpins and such might be good. 

Animations are good. Hints to how to sneak should be given when entering your first city building. (thats what i assume crawling is for, sneaking, but it doesnt seem too good). Maybe adding additional nsfw animations for multiple characters interacting at once. Just make that a low chance cause i often find enemies in swarms so it would be annoying if someone likes the solo animations. Also when your character is in the "HORNY" state, you should have a grab that might also allow for animation variety. You could even make a separate animation for if an enemy is above or below half health, or depending on the horniness of the enemy when initially grabbed.

Maybe masturbating should put you into the knocked down state upon climax.

For base building. Maybe let people deconstruct or move furniture. I feel the stove should be stated to be broken in the text when you first enter the kitchen as just a little thing to make it more sensible to make maybe a cooking station or something. Taking apart the stove may also be a way to easily obtain a harder to obtain resource for a cooking station.

I have only played Female. But assuming their arent female monster variants, I think female variants should be added where possible. Would be nice for further variety of animations.

I do not comment on stuff on itch.io
I never feel the need.
But damn do I want more of this game.

Maybe my game is bugged. Tried again with 12:10, 7:45, 11:15. Ive tried 10 7 11. 12 8 11. nothing seems to activate anything further

(1 edit)

Though the dev says he will fix the ridiculously hard brewing segment or the apparently tough sigil drawing segment, I seem to run into problems with the candles despite the walkthrough. How is anyone able to get this? No matter how I interpret the clocks, taking only the hour number, rounding due to the minutes, trying each in order, mixing the orders. trying each individually. Nothing works. The art looks nice but the design is too rough right now.


If anyone can explain the candles better, please do.