a nice base gameplay, reminds me of multiplayer flash games of old.
Would love to see this fleshed out more
Criteria | Rank | Score* | Raw Score |
Vote on your favourite game! | #53 | 3.018 | 3.018 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
a nice base gameplay, reminds me of multiplayer flash games of old.
Would love to see this fleshed out more
Honestly, as fun as this game's concept is, I had way too many issues getting it to work. It caused my entire browser to crash a few times and, once I actually managed to get in, I wasn't able to see any of the friends I was playing with (though they were able to see me, at least). While it's impressive that you've managed to create a multiplayer game in such a short time, I'm afraid it just wouldn't work for me, no matter how much I tried to get it to.
yea, unfortunately, due to inefficiencies in the net-code (fixed now in an unreleased version), if you have a slightly unstable connection, it will cause all sorts of problems. We also are working on setting up servers in more locations, but if you have a weak wifi signal, or try to play over 4g, it just simply doesn’t work right now.
I think the trouble with making multiplayer games for these things is that it's very difficult to find other people to play them with. It's an impressive thing to make anyway. I notice the enemy graphics looked like placeholders too. I'd say with a post-jam update this would be great fun.
Yea, getting a bunch of people playing at once is tricky. Just getting the name out there will be the main goal at some point.
Indeed they are placeholders. We have graphics ready to go, along with both stability updates, and improved netcode, so as soon as we are allowed to, we will have a post-jam update ready to go!
Thanks for the comments.
The servers were empty and i couldn't seem to join any. liked the idea behind the game will try again tomoz
Cool, fun game. I tried the hardcore server thing, nobody is on atm, and after I got 1 win it seemed to break, or get very laggy. I couldn't shoot anymore and the enemies were all glitching out. Aside from that, it seems like it would be pretty fun multiplayer, good job!
This game is well made only problem is that my magic spells are damaging me
I like the idea and very good use of godot however it lacks of polishing, continue it! and impressive you've make a multiplayer game during a gamejam!
This was quite fun, I desperately wanted to get the damage multiplier as high as possible to see how large the fireball could get. Sadly it looks like it also damages the player.
Had a lot of fun, I think this game could easily be expanded on. My only issue is that there wasn't more! Also that you seem to hurt yourself once your fireball gets big enough, even if you back off right away.
Couldn't seem to join a server in the downloadable version, HTML version worked but was a bit laggy. I think my ping is too high/distance is too far to give it a fair test. That said, from what I played it seemed pretty fun and it's an incredible technical achievement. I enjoyed seeing how many enemies I could get to chase me :D
Really impressive that you managed to make a fully multiplayer game in this time! Would love to know how to do that in Godot. The engine looks really cool from what I've seen. Good game, messed about with a few of my friends on it for a while. Only thing I'd say is that when the magic multiplier gets to high it's hard to avoid your own spells but other than that I had great fun :)
I can't seem to join a server from the lobby menu. I've tried clicking on the server icon and pressing random buttons, and the refresh didn't help. Is there a specific button I should be pressing?
Wow, I'm impressed that you were able to put such a large multiplayer framework together in the jam window! Seeing the other players was a nice touch, although it would be nice if there was a bit more interaction to give purpose to the multiplayer elements. The gameplay also felt good and was easy to learn. In particular, the damage multiplier made the game interesting by providing a sort of high-risk high-reward opportunity for players to increase their power by fighting the minions. The main issue I noticed is that the rounds mostly devloved into a race to the werewolf, which made the other gameplay elements pointless. You could solve this pretty easily by adding something like doors that require a certain damage multiplier to get through or by having the werewolf spawn in random locations. Overall, this is a neat idea, and it has a lot of potential if you ever choose to expand on it. Great job!
Things I liked:
First of all you made a god damn MMO. Props to you for doing that, I couldn't even begin to imagine how much work that would require out of someone. Once I figured out what I was doing and got into the game, everything felt fluid. Combat was simple and easy to understand but required also a decent amount of understanding to perform effectively.
Things that could be better:
The first time I tried playing everything was janke. It fixed itself on the second go through but the first time I couldn't attack and the movement and maps were all messed up. Afterword's it worked better. The combat has a fun increase gain but once you gain a few kills even if you stand still you still hurt yourself as your fireball just gets too big. In addition, despite being multiplayer, there really isn't any reason for it to be multiplayer. Some mechanic or reason why greatly improve it I imagine.
Overall, a real technical feat to be happy with!
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