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Robotic Riot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Simplicity | #483 | 3.378 | 3.700 |
Fun | #610 | 2.373 | 2.600 |
Sound | #650 | 2.100 | 2.300 |
On Topic | #700 | 2.282 | 2.500 |
WOWIE! | #706 | 2.100 | 2.300 |
Visuals | #709 | 2.100 | 2.300 |
Creativity | #763 | 2.008 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
It came from a program called sfxr
Credits
Jaz Dev
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Comments
It's overall a nice simple game. Some changes you can make to make the game better:
-Please add an indicator to show where enemy will spawn. Enemies spawned in me and it's quite frustrating.
-Make it so player dashes to way he walks instead of to the mouse.
Also it gave me a second weapon but I couldn't equip it. Which button is the switch can be more obvious or it can tell
Simplicity: Quite simple.
Fun: Quite fun to play, although it is made less fun by how dang annoying it is to have to wait for the enemies to spawn.
Creativity: Not entirely original.
Visuals: Not the best looking, but you did good with the time constraint.
Sound: Loved the audio.
On Topic: 50% in my opinion.
Thanks, I think I did pretty well, and I definitely could have fixed to spawning time
You most definitely did pretty well. You did very well. I have a bad habit of not elaborating on positive feedback, because it is less clear how something is positive than it is how it is negative, so reading back on my feedback I cringe at how it sounds negative, even if you did not interpret it as such.
nah I didn't really see you comment as that negative, I just think about the negative things more because they are easier to improve on
I don't know if there were instructions on how to switch weapons, but I figured it out eventually.
Shooting felt satisfying, but the sudden shift in difficulty from slow-spawning enemies to several at once was a bit jarring.
Yea I need to refine my difficulty curves
Its a cool game, i kinda enjoied playing it. One thing tho, its really annoying that the enemies just spawns without me knowing where they are going to spawn, so they most of the time spawning on me and i take damage that could have avoided easly. Besides that, Nice work.
To fix that I should probably pre place the enemies rather than spawning them randomly, or add a spawning animation
I don't really enjoy this much. The game doesn't feel really polished and poor design.
I wish I could enjoy this more.
I know, I left some things to last minute so some aspects of the game feel very unpolished and glitchy
I got stuck at some level (the door won't open, even though I've killed all the enemy) and the robot says "I got a new gun" but I don't know how to use it.
The game is fun and interesting to play, nice art and sound. Keep up the good work!
Yea I need to polish the mechanics more and do some more bug testing
I don't know this is bug or not, but with a Shift pressed I can jump over the wall.
I have no clue how to fix that issue, it always annoys me
Try to use the physical movement of the player when jumping, not "teleportation"