much enjoy, many fun was had
Play game
Double Savage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
On Topic | #178 | 3.800 | 3.800 |
Sound | #275 | 3.143 | 3.143 |
Creativity | #320 | 3.429 | 3.429 |
WOWIE! | #321 | 3.143 | 3.143 |
Visuals | #384 | 3.200 | 3.200 |
Fun | #409 | 2.971 | 2.971 |
Simplicity | #464 | 3.429 | 3.429 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I got it from OpenGameArt.org (by Trevor Lentz, SketchyLogic, and TAD). Full detail on the game page or the game itself :)
Credits
Me (ReyGameDev), thanks to Kenney for providing arts, and great appreciate to artists from OpenGameArt (I put their name on game page or the game itself)
Comments
Good game! There is some bugs like invisible bridge but i like the concept!
Really cool game but I think it glitched during my play through because all bridges and doors were invisible which was kinda confusing at the first pi
Nice concept, I missed the "Call AI" button on my first run which is kinda necessary ATM.
Visuals / audio and design are very nice.
Would like to see more :-)
Really cool game with a really cool artstyle! I really like the concept of this game! Good job!
Great game! Nice visuals and audio, I liked the gameplay simplicity (makes the game easy to understand), as well as the phrases the AI would say in different situations. I thought this was a nice touch!
Only feedback is maybe give some visual representation of the bridge when the AI pulls the lever at the start, or the door that opens with another lever near the end. That's just a small fix though.
Overall great work! I knew this was going to be a good one since I saw it on Twitter :)
Nice idea! With some polish I think this could be a really cool game! Well done :D
Great Game Idea! Maybe the AI could move Faster and I miss the visual representation that you can now multy jump on the Bridge
Cool concept, although sometimes the AI went back to the previous interaction if it was to close.
Great potential for an effective game!
Maybe consider binding different actions on unique keys that the assistant can perform! (It is really cute) uwu
it is a good concept , A way to tell the AI what you want it to do(ammo, health ,fight enemy) will be nice
The game had a ton of bugs you really should have made the game shorter but fixed all of the bugs (:
This is quite a great game especially for the time period it was made in, but there is one issue I have, some of the doors/bridges are invisible, so you don't know when they are opened or closed.
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