I know how too do a linux build...
Recent community posts
The game is great, I want you to know that, but I think criticism can be more helpful than complements.
I feel like there is no objective, other than get get 50/100 coins, which one can do easily.
I also fell like the difference between the characters isn't as big as you think (although this isn't really a super bad thing).
I like the game a lot. The ramp collision makes it really hard!
Maybe make it so you can progress to the next level either automatically or by pressing space.
BTW how far apart are the beats?
I didn't notice the speakers, but I still think it is weird. Of course that is all up to y'all.
Yeah, I mostly don't like slow games. It was really well made though, even if I don't personally enjoy the way it was made.
I don't do game dev mainly on itch.io... why did you just assume that? I use this only for jams, which I mostly delete afterwards, because I file them away incase I hope to build more on them later. After making a portfolio of prototypes I found a team on r/gamedevclassifieds and am working with them.
I did play through to the end. Unless the game unlocks if you take a different path at the fork.
Game dev here:
sensitivity option pls
you're view still moves when paused. If you did it right setting Time.timeScale to 0 will help that
I don't like how the voice's audiosource isn't attached to player, but whatever floats your boat
Quite boring overall, especially with the slow move speed and locked doors
I wish the enemies did more, maybe fire smaller projectiles with the same following AI as the tanks.
I would also like to see the tanks have a mechanical difference instead of just a visual one.