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REALY AMAZING LIKE IT
Criteria | Rank | Score* | Raw Score |
Creativity | #5 | 4.364 | 4.364 |
Topic | #27 | 4.227 | 4.227 |
WOWIE! | #80 | 3.773 | 3.773 |
Sound | #95 | 3.682 | 3.682 |
Visuals | #210 | 3.682 | 3.682 |
Fun | #363 | 3.182 | 3.182 |
Simplicity | #601 | 3.136 | 3.136 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Music was made by Kai Engel, and is licensed under an Attribution Noncommercial license
Credits
SlightlySimple
Great concept, and executed well with a lot of polish. I liked the voice acting.
Really cool story and concept! I could see this idea being expanded to potentially even include killing a human and stealing their body? Would make for some interesting and tragic storylines! The levels currently weren't particularly interesting, felt like a lot of it was left to luck of who deals the finishing blow. There's definitely something here though, and I'd be excited to see where you take it after the jam!
Hi! I've put together a list of my top games from the jam and before I post them on the community section, I'm just checking that you are okay having your game's link on the list?
The game was fun and creative, I enjoyed the game a lot! Though, one suggestion is to lower the sensitivity of the mouse because it was too fast, and the audio of the game is too loud! Nonetheless, it was a great game!
Thanks for submitting to the stream. Hope I was able to provide some valuable feedback.
It was good. It seemed a bit long. But still good. mr narrator cool.
I really wanted to like this game. The concept just sounded really cool. Unfortunately, there are a lot of little mistakes that make this a very annoying experience.
First off, you really messed up the gun and made it really hard to use, which isn't good because this is a shooter. The gun shoots a little to the right of the crosshair, which made it basically impossible to aim correctly. Your bullets are also projectiles, which actually isn't a big deal since the enemies don't move. Just keep in mind that player's gun should always use raycasts, as it feels much more fair, even if the enemies use projectiles.
Speaking of enemies, they are kind of useless. You can't kill them as far as I can tell, just stun them. I think it would work better if it just took one shot to kill enemies, and one shot to die. That might sound weird but I think it would make the game a lot more fast paced. A lot of the time I found myself just waiting in front of an enemy, which was quite boring.
I feel like this mechanic would work better in just a normal shooter game kind of situation, instead of this test chamber type thing. This feels like a tutorial, except the tutorial is the entire game. It felt like you were just hammering the main mechanic into my brain long after I already understood.
I think you were trying to go from a puzzle perspective, but it just didn't work in my opinion. Look at Portal, for example. Portal is great because it takes a simple main mechanic and just does so much with it. Portal, and especially Portal 2 have a ton of other objects and interactable stuff that compliment the portal gun, like cubes you can pick up, jump pads that make you go flying, light bridges, gels, etc etc. You didn't really do anything interesting with the mechanic, because you had nothing to compliment it.
One of the biggest mistakes you can make when designing a puzzle game is thinking you can make the whole game with just the main mechanic and nothing else. Trust me, you can't. Even games like Baba is You, where the directions you can take the main gimmick are almost infinite, have complimentary mechanics.
Anyways, sorry this is so long. I really, really liked the concept, so I wanted to help you as much as possible.
The graphics were ultra realistic, and I won't spoil the main gameplay mechanic... but its mindblowingly amazing! Overall, this is an outstanding game and deserves to rank extremely highly! Side note: if you plan on updating can you add an FPS slider :D
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