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A jam submission

Hand In HandView game page

A VR puzzle game where a giant gives you a hand!
Submitted by Pairjax — 41 seconds before the deadline
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Hand In Hand's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme#263.4293.429
Creativity/Originality#353.1433.143
Overall#432.9052.905
Fun#612.1432.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Cool concept! Great job <3

If you find some time this weekend, please check out our game “Starship Minis” and leave a comment to let us know what you think! https://itch.io/jam/vr-jam-2021/rate/1145490

Thanks and congrats on completing the jam!!

Submitted

I love how you implemented the scaling mechanic! I only got a few mins to try your game, but definitely will come back to it later today to play it more!

Submitted

So cool to see a mechanic we tried to do as well in our game with the big and small. Unfortunately, our mechanic broke and we weren't able to get the update in before the deadline. I agree with the other reviewers on showing where the tiny version of you is on the screen. It would be super helpful. I also could not get the platforms to fit in their sockets and after 5 minutes of trying to get the sockets to fit into the second slot on the first level I had to give up. The game followed the theme really well, just those platform sockets were too buggy to progress in the game. Once you get it fixed, you should definitely update the game so we can give it another go!

Submitted

Nice core mechanic of helping a little version of you get to the finish. 

As the others experienced, I found it pretty hard to get the pieces to snap in the right places, and unfortunately in the second level that was turned up to eleven when I couldn't get any pieces in. D:

Host

The big/small transition was done very nicely. The bridge pieces didn't seem to want to socket to where the silhouettes showed they would go, like the others have been talking about. The idea was done pretty well given the time constraints.

Submitted

The core mechanic is a great idea, but I had problems placing the pieces. Also, 3 suggestions: show the current location of the small character while playing as the big one, display all the possible locations you can place a piece, and lower/raise the white bounding surfaces because I was clipping through the lower one while sitting and through the upper one while standing  :D

Jam Host

Great work on transitioning from the big/small mode! Probably the best in the jam, however, I did have some issues place the pieces to form the bridge. The objects didn't seem to want to socket properly.