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A jam submission

SnowracerView game page

A small 3D racing game made for the VimJam 2020.
Submitted by Seldon — 59 minutes, 2 seconds before the deadline
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Snowracer's page


CriteriaRankScore*Raw Score
Technical Implementation#193.9293.929

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
This is a racing game where you must go back to the start to finish the race and you can collect coins and cristals.

What was your team size?


You worked alone

Which of the following content in your game is NOT 100% newly made for the jam?


Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)

We have credited all assets used in the game including our own name(s) or team name(s)

All original game code and original assets were made during the jam period

The game does not include NSFW or hateful content

The game works on the web or as a Windows 10 download

We have answered all submission questions honestly and completely

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Now THIS is pod racing! Or at least that's how I felt once I got the first speed booster. Super impressive dive into 3D game development for the jam. Nice chill music selection to go along with the pace of the game. 


Just WOW! The physics mechanics is so good !

The only thing I would add is a goal (for the there and back part), like getting a key to the mother ship or getting medical kits to you friend... ☺


Hello! Great game, sadly playing this game was making my pc burn so I couldn't play much but I had fun playing as much as I could! i would like some music and sound effects though.


There are music and sound effects, I guess I just tend to put the volume lower than most other games^^

As for the game having bad performance, that's something I should look into. Maybe there is some stuff to optimize graphic-wise...


Oh there was music, I was playing through the game at max volume but didn't hear any music or sound effects, maybe its a problem that i have.


This was a real pleasure to play, very smooth and polished and I appreciated the little touches you put in, such as the speed boost effect and how the coins move towards your ship when you collect them.

Only points for improvement that I can suggest would perhaps adding an online leaderboard and giving the player the choice when to use the speed boost (this one is probably a subjective one though).

Awesome job!


The physics are great, this has a great feel to it. Smooth and responsive, something I can see turning into something very special if you want to take it further. Great stuff. (785 final score)


No Mac build :'(


Made a highscore of 760, I liked it overall, the music and sound effects, the visuals.

A few notes I have: The ship was somewhat to much out of my control, it swayed a bit to much making it feel like you were losing control of your ship, I did like that the coints and collectables were drawn to you that you didn't needed precise steering. So it didn't matter that much.
Also the mountains were at some edges to hard, it woud have been nicer if they were smoother, but overall it was very well done, good job!


The controls felt super tight. I loved how the ship bobbed up and down based on the terrain. Increase the speed and handling just a bit and these would be incredibly satisfying controls for a racing game. 

The structure gave the game some great replay value. I could see myself replaying this game trying to get a high score. The only thing I could criticize is that the ship felt a little slow. Other than that, the game was very enjoyable.

If you could play my game, that would be awesome!


Nice job! Felt fun to zoom around the course when picking up the speed boosts.

One thing that might have made it feel even better was having the main player speed be the same as the boost and have the boosts shoot you even faster.

The little bit of bloom to the ship was a nice touch and I enjoyed the music!


I'm on a mac so I can't play :( but it looks beautiful and I wanted to comment so it bumps you up the popularity in submissions!


Sorry about that, I kinda submitted last minute and planned to release a web browser version but I ran into some trouble :( Will probably fix that once the rating period is over. Might even make a mac build, although I'll have no way to test it.


Just HMU and ill test it for you!


V2 is online !

I added a macOS version if you wanna test it. No idea if it works^^

Submitted (1 edit)

I just tried and it wont't let me open it.  Usually this happens and all I have to do is permit the app in my security settings, but for some reason it doesn't give me the option with yours.  Can you export as a .dmg file instead of a .app file?

Also, I put another week and a half into improving and polishing up my game if you wanna take a look now and give some feedback!


So after some research, it doesn't seem like I can make a .dmg file with Unity (at least while operating on Windows). I'm still trying to fix the problems I'm having with the WebGL version (problems with shaders and post-processing not working correctly...) so maybe that will happen one day ! xD

Anyway, I took a look at your updated game and left feedback on your page :)


I like the design of the ship, very sci-fi! Felt a bit slow but it was still fun to find the best route.


I love the efx and bloom!