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A jam submission

It's Raining MenView game page

A game homage to The Weather Girls
Submitted by JPBarroso (@JaviGameDev) — 1 hour, 53 minutes before the deadline
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It's Raining Men's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#23.8453.845
Audio#23.7143.714
Gameplay#43.5713.571
Made within 3 hours? - put 5 stars. Less if stated that devtime was over 3 hours#54.8574.857
How much do you enjoy the game overall?#63.5713.571
Visuals#73.5003.500
How well does the game fit the theme?#73.8573.857

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
Two hours, fourty-seven minutes and thirty-two seconds.

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Comments

Jam Host

Very creative use of the theme, the controls are simple and fun! Well done! There was an issue that when I lost, I got a bunch of men right away! 

Submitted

Very fun concept!!

Submitted

Fun idea!

Submitted

My best score is 7060.I like this game))

Submitted

Hahahaha, amazing use of sounds  effects when you lose.

Submitted

Well, 4080 I am so good at this! Quite impossible to play at about 3k score, that just fall with a little delay. But well polished game

Developer

Not actually. It gets subtly harder with time, not score. Knowing that you get more points by cathching them close to the floor, you can easily get over 5000 points before things get too hectic.

Submitted

Fantastic game, thanks!

Submitted

This is funny, art is great and audio is awesome! Only thing I'd improve is that player should be able to enter left side and exit from right side, because it was impossible at some point to catch the men.

Developer(+1)

At first I thought about doing that. In fact, the ground colliders are still wider than necessary to acommodate for that! 

However, it turned out that being able to traverse the entire screen in one step like that messed up with the balance and difficulty of the game, making the central part the only challenge instead of deciding where to move and jump. So I removed it, and the game became more demanding, which was my goal from the beginning. 

I wanted to avoid Bloodline's (my last Trijam game) slow pace and provide for a need of constant focus, and I think it worked!

So funny jajaja