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A jam submission

Not So Quick DrawView game page

Fumble around trying to load your gun and destroy all targets before time is up
Submitted by Jahl — 1 day, 11 hours before the deadline
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Not So Quick Draw's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#34.0914.091
How much do you enjoy the game overall?#44.0914.091
How well does the game fit the themes?#74.4554.455
Overall#113.5453.545
Visuals#153.3643.364
Audio#231.7271.727

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2 hours 52 minutes

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Comments

Submitted(+1)

wow.... just Wow. 
It's unorthodox but when you understand it it feels very, very satisfying. I managed to do it in 36 seconds on my third try.
I never thought that I would have to use real world logic in such a demanding way to win a game in this jam xD

The only problem I have is that the keys you have to press are very awkward. It would have been more comfortable if it were the arrow keys, WASD QE or numbers.

Still, it's a great game.

Submitted(+1)

Done in 48 seconds on my 3rd try (12 left on the clock).

With all the comment saying this was hard I thought it would definitely be impossible for me, but my weird ‘if it’s easy for other people it’s hard for me and sometimes vice versa’ kicked in I guess. – In short, I’m not sure what made this work/enjoyable for me, but you pulled it off.

In particular: I think the ‘swing the mouse to flip the barrel’ was an inspired bit of UI!

Could’ve used some sound! If you already know this, I hope this doesn’t sound condescending, but if you don’t: I think I’ve added SFX to games in less than 8 minutes :-p … just search for ‘sound effect generator’ or ‘sfxr’, ‘bfxr’, ‘jsfxr’ and you’ll find a dozen.

Lastly, as an aside, if you think about it, it’s kind of strange how a game that features a gun this prominently, ends up being less violent than most big budget games, as here you’re just shooting targets.

Developer(+1)

Thank you so much for your comment and feedback!

I do regret not even trying to add the sound as I definitely agree that it would have enhanced the experience a lot. But alas, there will always be a next time.

Thank you again for your feedback, I'll be sure to check out your recommendations for SFX.

Submitted(+1)

Dark Souls of shooting galleries.

Submitted(+1)

this game is hard and tedious in all the right ways. Good job.

Submitted(+1)

Loved the idea! Reminded me of World Of Guns. Nice game!

Submitted(+1)

It's a simulation of the use of gun. It's wierd and fun at the same time :)

I miss some audio fx to make it even simulationish

Submitted(+1)

Great interpretation of the theme, and a really fun experience! I failed on my first attempt but managed it very quickly on my second with a little more thorough understanding of how the process worked.

Small touch, but I appreciated that a variety of different inputs were used, from keypress to shaking the mouse and precise aiming rather than just keys or button presses

I will never remember to rotate the barrel and cock the hammer after each shot - it's apparently entirely beyond me lol

Developer(+1)

Thank you so much for trying my game and for your comment!

it's apparently entirely beyond me lol

I do think that specific part could've used a little more polish, so that you could settle into a "rhythm" of sorts.

Thanks again for your comment!

Submitted(+1)

No worries - had a great time! The lack of rhythm is entirely my own fault, the game was really good it's just that I'm an idiot :)