What a fascinating premise, hope to see more art from you in the future.
Jahl
Creator of
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Nice game, I like the art style and the music a lot.
I found it interesting how you started giving the player more tools as the game went on.
It took me a couple of tries to get through it, I think there might be a bug where if you die after the game lets you do a new ability once (for example, the jump) but before you pick up the card for it, you won't be able to jump anymore after you respawn.
Really engaging game, the speed forces you to focus, although I might be a little too slow for this game hahaha (got 4040 points).
BTW, there is a small bug where if you lose and restart the trucks keep their values. So you can theoretically fill the trucks up, lose and then restart and get 1500 points immediately.
Made it with 4 seconds to spare!
You know? I actually liked the flickering lights on the environment, it made it feel as if the place itself was also shutting down and running out of power. Using basic geometric shapes and solid colors also help the "Computer" vibe.
The only thing I wasn't 100% sure of is if you need to pick a specific color of bits or if any will do. In the couple playthroughs I did the loading zone was the same color as the cubes closest to me.
Nice work, the fast pace makes the game engaging.
My only recommendation would be maybe tweaking the "X" icon a little bit? Making it slightly bigger and adding some sort of feedback once the player hovers over it (Changing the color, for example) could help players rely more on reflexes than second guessing if the cursor is on the "X" .
Interesting submission. Like another commenter said, I really like how you conveyed the frustration of slow loading bars. You made me say "YES" out loud when I finally broke through the boxes to the 100% line.
The sound can become a little grating when there are too many boxes moving at the same time. Also if you allow the boxes to pile up it starts to feel like it's impossible to destroy them all.
Incredible game. I love how the grame creates so much tension from such a simple mechanic and good graphics.
What I find most impressive is how you managed to come up with a time limit that feels just short enough that it makes you anxious but not so much that it feels frustrating. Add to this the constant ticking of the clock and you end up with a really nerve-racking experience.