The concept was super interesting and I had a ton of fun solving the puzzle! Great job!
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Rewound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 3.842 | 3.842 |
How much do you enjoy the game overall? | #4 | 3.789 | 3.789 |
Audio | #6 | 3.632 | 3.632 |
Visuals | #9 | 3.632 | 3.632 |
Overall | #19 | 3.289 | 3.289 |
How well does the game fit the themes? | #30 | 3.000 | 3.000 |
Did you make it in 3 hours (put 5 by default) | #33 | 1.842 | 1.842 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
aXu: 8 h, Mubsi: 2.5 h
Comments
I like the complexity of the puzzles, really well implented.
The game gave me a feeling of towers of hanoi :-D
Very well made! If this scope, It's almost impossible to finish under the 3 hours! I like the mechanics, the visuals, the gameplay, the music, I like it all! Congratulations!
The puzzles were a little confusing, sometimes objects would just teleport back to their starting locations, and it took a while for me to solve it. I also fell into the water crossing bridges a couple of times because the movement felt a little slippery, it was hard to be precise even though the move speed itself was slow. Overall though, it was a cool concept and I had a lot of fun figuring it out!
Thank you for feedback! I can see why it feels confusing, but there's a simple explanation: when you rewind time but objects are inside a time bubble, you rewrite the history from that point onwards. However, if you take out the time bubble and rewind even further back, the objects will follow the original timeline, resulting a jump. As a failsafe, if object isn't in a time bubble and you rewind all the way to beginning, the object gets to it's starting position (or else you could irreversibly break a key or use cement). However, if you have another idea how objects could behave, I'd love to hear it.
Sorry to hear about the struggles with controls. I tried to make movement easy and responsive while not being too stiff. Thanks for sticking to the end, I appreciate it :)
This was a really neat game. My biggest problem was it took me a while to realize that the Time Bubble was the diamond item at the bottom rather than the grab circle that appears around the character, so I was really confused why my key kept resetting. Once I figured out how that all worked the puzzle was fun to solve. I would probably play a full version of this game!
Really cool game! Love the time mechanic. Especially in combination with the rewinding music, it reminded me of Braid. Among the most creative/polished ideas I've seen so far!
Everyone who's participated in Trijam knows that time is your worst enemy! I had fun making this game, altough I couldn't make it in 3 hours. But I'm quite happy how well I was able to design the game before starting development. That made process much easier. All the little things take more time than you'd think. Things like win and lose conditions, ui and polish. Main mechanics actually were more or less ready in 3 hours. Gotta do it next time faster :)
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