Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

RewoundView game page

Rewind time and stop universe from blowing up!
Submitted by aXu, Mubsi — 41 minutes, 34 seconds before the deadline
Add to collection

Play game

Rewound's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#33.8423.842
How much do you enjoy the game overall?#43.7893.789
Audio#63.6323.632
Visuals#93.6323.632
Overall#193.2893.289
How well does the game fit the themes?#303.0003.000
Did you make it in 3 hours (put 5 by default)#331.8421.842

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
aXu: 8 h, Mubsi: 2.5 h

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The concept was super interesting and I had a ton of fun solving the puzzle! Great job!

Developer(+1)

Thank you, great to hear you had fun :)

Developer (1 edit)

I've taken notes on few things that confuse players and have prepared an update which improves a few areas of the game. Update goes live after voting ends. I hope that those who got stumped first time around will give it another shot :)

Submitted

Really interesting concept and nice graphics :)

Developer

Thank you!

Submitted

I like the complexity of the puzzles, really well implented.

The game gave me  a feeling of towers of hanoi :-D

Developer

Thank you, glad you liked it! Interesting comparison, it does have somewhat similiar movements :D

Submitted

Very well made! If this scope, It's almost impossible to finish under the 3 hours! I like the mechanics, the visuals, the gameplay, the music, I like it all! Congratulations!

Developer(+1)

Yep, in hindsight it was impossible to make in 3 h. But on friday I was sure I'd handle it :D

Thank you for playing!

Submitted

The puzzles were a little confusing, sometimes objects would just teleport back to their starting locations, and it took a while for me to solve it. I also fell into the water crossing bridges a couple of times because the movement felt a little slippery, it was hard to be precise even though the move speed itself was slow. Overall though,  it was a cool concept and I had a lot of fun figuring it out!

Developer

Thank you for feedback! I can see why it feels confusing, but there's a simple explanation: when you rewind time but objects are inside a time bubble, you rewrite the history from that point onwards. However, if you take out the time bubble and rewind even further back, the objects will follow the original timeline, resulting a jump. As a failsafe, if object isn't in a time bubble and you rewind all the way to beginning, the object gets to it's starting position (or else you could irreversibly break a key or use cement). However, if you have another idea how objects could behave, I'd love to hear it.

Sorry to hear about the struggles with controls. I tried to make movement easy and responsive while not being too stiff. Thanks for sticking to the end, I appreciate it :)

Submitted

Time bubble confused me at first but overall amazing concept. Time rolling is great idea. Well done!

Developer

Yeah it isn't too well explained by the game, figuring it out is kind of a part of the process. Thanks for nice words!

Submitted(+1)

This was a really neat game. My biggest problem was it took me a while to realize that the Time Bubble was the diamond item at the bottom rather than the grab circle that appears around the character, so I was really confused why my key kept resetting. Once I figured out how that all worked the puzzle was fun to solve. I would probably play a full version of this game!

Developer

Yeah in hindsight it is a bit confusing. I added the circle around the player to show area of interaction as without it it was hard to gauge which items can you grab. If it was a full game concepts would be introduced with better pacing, now its sort of "here's all the tools, solve this puzzle" :D

Submitted

Really cool game! Love the time mechanic. Especially in combination with the rewinding music, it reminded me of Braid. Among the most creative/polished ideas I've seen so far!

Developer(+1)

Thanks! Braid definitely is a game where I drew inspiration. Did you manage to finish? I'm not sure if the puzzle is too easy or too hard...

Submitted(+1)

I did manage to finish! The difficulty curve felt really natural, the final part was a bit more tricky but it didn't feel like it was dragging (which is rare for puzzle games, so great job on that :D).

Developer(+1)

Thanks, good to hear and congrats for saving the world!

Developer (1 edit) (+1)

Everyone who's participated in Trijam knows that time is your worst enemy! I had fun making this game, altough I couldn't make it in 3 hours. But I'm quite happy how well I was able to design the game before starting development. That made process much easier. All the little things take more time than you'd think. Things like win and lose conditions, ui and polish. Main mechanics actually were more or less ready in 3 hours. Gotta do it next time faster :)