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Youkai Survivor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #33 | 2.772 | 2.839 |
Concept | #33 | 3.150 | 3.226 |
Audio / Music | #33 | 2.646 | 2.710 |
Challenge | #33 | 2.331 | 2.387 |
Use of Theme | #35 | 2.709 | 2.774 |
Gameplay | #36 | 2.394 | 2.452 |
Overall | #38 | 2.489 | 2.548 |
Story / Writing | #40 | 1.229 | 1.258 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Puggnugg(aka me aka Neil Down(please commision me)#6607 on discord)
Streaming Permission
Yes
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Comments
I rarely play Vampire Survivor-like games, so this one is a unique entry on my side, however, I can't last even a minute on the game. Dunno if that is just because I'm bad at this kind of game or it is just that difficult XD.
Nice concept!
it's just stupidly difficult, again i am not very good at balancing
- Add an invulnerability window and knockback when Nitori gets hurt.
- Ghosts are too numerous at the beginning. They also feel like they move too fast wrt Nitori.
- Nitori was inside a ghost when she got enough gems to upgrade and the damage check wasn't paused, causing her to lose the game while in the upgrade menu.
i dont know if i am missing something due to never having played vampire survivors before but ow i get hurt i walk slowly ow! dont know when im able to place a new turret its probably cooldown!
tiny nitorie
I guess you already know the game's difficulty balancing issues so I won't repeat them here. I just wanted to say that I think the game's extra-simplistic pixel art style works in its favour. With gameplay changes, I think it'll be a nice work.
so from what ive seen from the comments i can make a fun game but i'm shit at balancing, noted.
Fun game play! But it was quite difficult !
I thought your own turrets being able to hurt you would be interesting in something like a tower defense, but the way it is implemented right now, it feels too chaotic for the player to have a fair chance of dodging their own bullets, and it gets worse when you want to pick up gems. I've had the most success by abusing Suika's beer to get a few upgrades.
Cute graphics, though. It's amazing what you've been able to do with so few pixels.
It's a neat concept, but the way it's implemented isn't great on the gameplay.
Luckily, those are separate categories in this jam!
Interesting concept I say, makes me wonder how it'd feel if the mechanics were pushed further.
I think we all know how much the game can slow down due to all the spawns (which seem to include the off-screen ones).
Speaking of off-screen, I'm think that this game could greatly benefit from a radar that shows enemies, turrets and gems (and maybe even projectiles). This plus adjustments to the turret system (making it so that being in the turrets' line of fire easier to avoid + other varieties of turrets maybe? ) would widen the player's "area of control", give depth to the gameplay.
better difficulty balancing at the beginning would make me play this game forever (probably)
Really good idea for a game! It's simple and entertaining!
I know that 3 days aren't much, but it could be better!
Some ideas:
-add some new upgrades and maybe change some already existing (+1 health isn't anything helpful)
-Maybe less ghosts? or is it that after like 20 seconds you have to just run away and plant turrets anywhere before you get surrounded
-some more touhou wouldn't hurt too
-some FPS issues were mentioned earlier, but it's propably easy to fix
Anyways, that's a solid game. Keep it up!
The game mechanics are interesting i.e. you plant weapons, buy drones or upgrades existing ones, and even the bullets themselves can hurt you; also the shop mechanic.
I love the gameplay and concept, but unfortunately I can't make a progress when there's a lot of ghosts, it decreases FPS and has spike lags
yea, i'm currently already working on optimizing it in the post jam version