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A jam submission

Free FallView game page

Do you dare to jump?
Submitted by gotsanity — 1 minute, 46 seconds before the deadline

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Free Fall's page


CriteriaRankScore*Raw Score
Sound / Music#33.6253.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you us any pre-existing assets in this game? If so which ones?
yes, the sound effects are from freesound but the music is ours. also the menus are from unreal gamejam toolkit

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I had trouble understanding the controls at first, but after I got the hang of it this turned out to be a fun game! Great music, could use some more explanation and maybe moving your camera when in parachute mode?


got 156,702 xD Cool little game, but agree with other critique about the lack of shadow when you're landing, that would really help, the depth perception is very difficult when you don't know how high up you are, other than that, it would have been nice to have a "Dive" button to do some quite manoeuvres, but that's just me.  No other real complains except you could do with cutting down what you have in your project (581mb compressed for that game is a little excessive) also please make sure you don't have the SteamVR stuff enabled if your game isn't VR, us VR owners get the annoyance of SteamVR launching when we start your game else :P
Nice job dude!


I dare you to play again and hit E :)

I got you fam


on a separate note I agree with all the critiques. I have an optimized build stripped of all the fat ready to go that drops the file size by 70% but can't post it before voting is over. The shadow im actually researching. I was forced to switch to dynamic lighting project wide and for some reason shadows are not rendering correctly. It's really odd


woohoo! pretty fun, the camera angle was a bit awkward for me at first but I get why it is like that. I wasn't super clear on whether or not the balloons were good to hit so I just went full sonic the hedgehog and collected as many rings as I could lol. Really cool soundtrack to, good job.


Yeah, i was worried about the balloons, they are indeed bad to hit and deduct points. Thanks for the feedback :)


The game works great and the graphics are ok and understandable. but some shadows from the player can help hem were to land better.


Yeah, I hear you. Last day I was working on trying to fix it and found out the way I was doing lighting wasn't drawing the shadow (had to use dynamic lightning due to the size of the landscape and amount of meshes being drawn on screen at once). I'm not sure how to accomplish the shadow from a technical standpoint but i think being able to orient the camera manually while your chute is deployed would have helped a bunch. Thanks for playing :)