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A jam submission

Kate Plus TenView game page

A turn-based heist
Submitted by Gritfish (@gritfish) — 12 hours, 24 minutes before the deadline

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Kate Plus Ten's page


CriteriaRankScore*Raw Score
Most innovative use of the source material#83.3753.375
Staying true to the source material#183.2503.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Took a few goes but I finally made it. Interesting distillation of the story's themes and the graphic style both complements the game play and helps maintain focus. After a couple of false starts I had fun with this one.

Simple game but well done. I enjoyed it! I included it in part 2 of my Public Domain Jam 2 compilation video series, if you would like to check it out :)


Nifty strategy game! Great example of asymmetric level design; each path a slightly better option for certain pieces, different patrols. Minimalism was the right choice for a game like this in my opinion, though it might benefit from coloration of the pieces (maybe shades of green or pastels to keep them distinct from the reds). On the other hand, a good general should be able to keep track of their troops without the aid of visual confirmation, so perhaps you were right in keeping the pieces identical. Guess I'm on the fence on that.


I was happy to barely escape on the first playthrough - but I don't know how. What pd work was the game based on? I'm guessing Art of War by Sun-Tzu?


Clean, simple, and fun ^^ The minimalist artwork is nice. The grid system works well though it can be seemingly random in how the movement range is generating per character, and also it can be confusing as to which one you're controlling if they're near each other (a little player indication / highlight may help). Sometimes I was busted without it being clear why, which may be because the AI calculates the movement and result before it plays out, perhaps you could delay the busted screen so you could see the bust occur?


I don't know the source material, but looking it up on the wikipedia makes both it and its author sound pretty interesting.

Most of the actions in the game seem superfluous to me. Including traversing the first half of the map and having to move many of the pieces which weren't travelling up to the guards; would that have made more sense if I'd read the source material?

I do like the art style, and I think it looks cool, particularly the handcuffs.


Just "escaped" . . . is that it? It's fine if that's the end, I was just wondering. I clicked the screen a few times after escaping, & nothing happened.

This was actually fairly challenging; I played through that level a few times before beating it. Though I feel that beating the level was part skill and part luck . . . I think the red circles happened to go in the other direction this time. XD

This is pretty neat! I like the style of gameplay; my main complaint is that its sometimes hard to tell which circle is going to move. But this was still a nifty turn-based game. I enjoyed it. But that public-domain work is it based on?


I'm enjoying this so far! This game is clear & neat, easy to figure out, and delightfully simple. What public-domain work is it based on, though? Haven't finished it yet; I'm gonna try to! :)

(also in this jam, btw! My game is HummingBird Haunting. Check it out? I'm eager to hear people's thoughts: