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Princess Babe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game | #6 | 4.200 | 4.200 |
Narrative | #10 | 3.900 | 3.900 |
Overall | #12 | 3.333 | 3.333 |
Looks | #13 | 3.700 | 3.700 |
Harmony | #19 | 3.400 | 3.400 |
Kink | #20 | 3.200 | 3.200 |
Sounds | #20 | 3.000 | 3.000 |
Horny | #25 | 3.200 | 3.200 |
Novelty | #28 | 2.900 | 2.900 |
Stealth | #31 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Still working on beating dad. My hitbox being bigger than my body while dad's being smaller than his head make this tough. Also, unfair jerk keeps covering the floor with flames and changing the speed at which he walks so I can't get a handle on that.
I'm in agreement that the fights dragged on a bit too long. Still, the boss fights are pretty solid, and I liked the character designs. Monster girls are always a plus.
I do think it might be worth adding a content warning for some references to stuff that didn't really appear to be consensual.
Thanks for your comment. I've now added a warning screen to the start of the game. You need to download the latest version to see it.
Cool, thank you. I'm glad people have been really nice about responding to my requests for content warnings.
This is a really cool game! The fights are unique, the boss designs are super cool, and the story is entertaining and keeps your intrigue through the entire game. It reminds me of Shadow of the Colossus actually haha. The only thing I would say is that I think the damage in the game could be increased as well as the gravity and speed of all the bullets. I think that this would make the game a bit more engaging and make the fights go faster so even if you die, the battle won't take a long time so you'll be encouraged to jump back in. Overall great job!
Did you know that there is a french review of my game? This has never happened to me before.http://oujevipo.fr/general/6718-princess-babe/
les félicitations!
I really like this game a lot, but there's just this one problem-- the fights go on too long. Once you've mastered the mechanic of a given boss fight, you're just doing the same thing over and over again for too long a lot of the time. Also, a lot of the boss health meters stay full-looking for a large portion of the fight, making it kind of confusing as to whether you're ever going to win or not. Jumps are maybe a little floaty but overall the basic fight mechanic is sound. Fights might take too long but they are satisfyingly tense.
The artwork is super-cute and the dialog's weird, snarky vibe is a delight. I would love to see this built out and deepened!
Thanks for your comment. I like when people tell me what they liked and didn't like about my game. That way I can learn and try to make improvements in my future works.
Amazing game. Thank you!
Really wanted to see the ending, but I couldn't beat the last boss =(