Recent community posts
The game is pretty fun. Combat was fluid and the characters and story seem interesting. The only main criticism I have was the boss fight with Laeth. It takes so long to defeat her 4 guards, and then you are forced to lose the fight anyway meaning that all the work was pointless. I think going straight into a cut scene where she gets hit with the laser might be a better idea, since I spent an extra 10 minutes trying to position myself properly and stun her with vibrodash only to realize that I can't and that I was supposed to lose. The game has a lot of potential though. Keep up the good work!
Hello! Just wanted to give my feedback from the demo. Good job so far! The pixel art has a lot of energy and is great to look at. The music sets the mood greatly as well.
As far as criticism goes, I think save points should restore your health. I ended up getting to a pint where I had only 2 HP and between the bats that shot projectiles and the slimes that shot homing bullets when you hit them, I couldn't get too much further in the game. I think having save points restore health will help alleviate some of the challenge haha
This game is shaping up well! The pixel art is beautiful and the animations are great. The music is really well done to and gives the game a great atmosphere. I also really like the bosses and thought they were pretty unique, even though hitting them with the drop hammer can be tough haha Good job and keep it up! :D
This is a good base demo for the game! Especially like the animations. The camera stutters a bit when you move though, I've had the same problem in my projects. IIRC you want to make any camera scripts you use affect the camera in Fixed Update so that the changes will happen consistently rather than depending on the frame rate, which is what regular update does. Anyway look forward to seeing how the game progresses! Good luck! ^-^
This is a cool game!I think it has potential as a rogue lite/ simulation game. I like the story behind it and general presentation overall. However, while I do think the text fits the theme, it can be hard to read at times.
Other than that the animation in there was cool and will add a lot to the game once you get more in there. As far as the game itself goes, I had a bit of trouble figuring out how to get pleasure points and wasn't sure if I was doing something wrong or not.
But great job on the game! I look forward to seeing more of your stuff! (^-^)
Thank you! Yeah I kind of had to throw things together at the end so I didn't have time to put in an explanation of the controls before the deadline but I will in the next update! I also made a little pointer indicator for things you can interact with but unfortunately that didn't make it in yet either xD
I'm glad you're looking forward to it! Hopefully I will be able to work on it and complete it soon! \(^-^)/
Cool little game! The only issue I had was sometimes the hitbox for the character seemed a bit big when I got hit by some obstacles. But other than that great job! Fantastic pixel art as always!
Super cute game! Especially like all the power ups and how powerful you feel at the end.
There were a few times where I was able to get to places I shouldn't have. Like before the broom boost, I was able to get over the gap by timing a dash and double jump and then wall climbing to barely make it across but honestly it wasn't too much of an issue haha
The only other thing I felt could be better is maybe the main weapon and the knockback in the game. The main weapon felt a tad weak even though the damage was good, especially since you had to be close to use it. And the knockback was inconsistent in the direction it sends you so sometimes if there were a lot of enemies you would get bopped around and not get the chance to reorient yourself. Maybe have the arc be wider or switch to a straighter shot so the weapon has more flexibility and tone down the knockdown a bit so it's easier to react to.
Other than that really great job on the game! \(^-^)/
This is a cool game!
For the jet pack, I actually didn't have too much trouble as other people did once I got used to it. But I think having it accessible without having to jump (pressing up on the ground lifts you in the air while activating the jet pack) or just pressing jump twice to activate it might make it easier for others.
For the jump itself, I think adding a bit of hang time while she's in the air would make it feel a lot better. right now it seems really award since she starts to fall immediately after she stops rising. The height doesn't need to change, but adding a bit of a delay before she starts falling would make jumping feel a lot better.
Also, I think when you go back too the ship, it should put you in the warp pod or whatever it is that the player warps from. As it is now, you always have to go back to the room with the warp pod in it even when you just make a mistake on which planet you want to go to so it can get a bit annoying after a while.
Great job on everything so far, keep it up! :D
Looking great so far! Especially love the character designs and overall art direction. I think enemy bullets should have a designated color though since the screen can get cluttered and they can be hard to see. But great job so far!I look forward to playing the finished game! :D
Oh, also for the male Goblin encounter, the pronouns still seem to be for the female goblin instead of the male. Ex: "Her rhythmic thrusting..." instead of "his rhythmic thrusting". Hope that helps!
Hey there! Reporting a small typo in the current patron build (Version: 0.1.19.0 May 23) . When you get the satisfied end for the harpy encounter, its says "She seems to be in some sort of dazy,..." instead of "She seems to be in some sort of daze,...".
Also, I learned all the offensive skills, but quickly found out that since I have all these abilities available, I couldn't see all of them, especially the sex skills that appear at the bottom. I was still able to use them by using either the shortcut keys or the up and down arrows, but I was wondering if it was possible to scroll through them so I could just use the mouse.
Great work so far, keep up the good work!
This demo was fun! I think this is a good base for you guys to work on for the future. I think the lewd concept could be more explored too. Like while LP can be used for special attacks, but if it gets too high, then you have to spend a turn to masturbate or something so you have to careful to not have enemies increase your LP to fast. It could even be a status like poison where you constantly gain LP from an aphrodisiac or something. Another idea might be to have enemies be able to be defeated by too much LP so if you taunted enough they would be left in a horny state that the player can then trigger a sex scene with. Just some ideas to integrate the lewd stuff haha good job so far!