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Yeah, the game is just a bare bones proof of concept right now and unfortunately I don't have time to really work on it. But I do plan to continue it and will let everyone know when I can work on it again.
I do agree and I will be going back and finishing all the projects I have started. Unfortunately i haven't had time to work on much of anything due to my hiatus, but when I do come back I will place an emphasis on finishing things.
Glad you liked it so far! Unfortunately I had to take a hiatus in order to figure out some life problems that I've been ignoring for too long and that threw a wrench in my plans as far as knowing when things will be finished/ updated. And I don't mid the questions at all. The only problem I have with them is the fact that I don't have better news for you guys in terms of when I'll be able to work on things again. But I'll try to get things situated as fast as I can so I can get back to making stuff.
Unfortunately not for a while. I won't be in a position to work on stuff for a while which is why I took a hiatus. So I haven't made much progress on this or any of my other projects. Though when I am able to work on things again I'm going to focus on getting projects finished and Usagi Star will get polished up and finished once I finish a few of the other projects I started like Getter Graffiti and Shamic.
Yes it should be possible, I will try to include a Linux build when I find time to finally update this game. I won't be able to test it properly, so there may be some bugs in it. As for resolutions, it will have a natural resolution of 320x180 and you'll be able to multiply it (x2, x3, x4) to increase it or decrease it to fit your window size.
Yeah it's hardly a walking simulator at the moment but I actually have quite a lot of spritees/ animations done for it so I will be returning to it in the future when I actual have time to work on things again haha but I'm glad you at least got some enjoyment out of it!
Hello Demonic. Unfortunately I ran into some life issues that are taking longer than I expected to fix so I haven't made as much progress as I'd like to. But I'm gonna try my best to fix things and at least have a new demo out before the end of the year.
I actually found this game really relaxing! You did a great job capturing the chill nature of a road trip while keeping enough game elements to keep it engaging. Actually it reminded me a lot of Oregon Trail, without all the dysentery haha great work on this!
Thanks! And yeah originally I had planned to animate the girl and the other objects in the scene as well as have more detail in the space background, but I only had about a day to work on it and was running out of time so I figured I'd just throw the idea out there and comeback to it later when I get the chance.
This game is super cute! I love the overall pastel color aesthetic and the simple but deep puzzle gameplay. The music is really nice and relaxing as well, this game is a great way to start the day! Great job on this! ^-^
Unfortunately I'm on hiatus while I figure some life stuff out so I haven't been able to work on this or any other projects recently, but I will let you all know wen I'm able to get back to work!
Thanks! We'll see how it progresses haha I didn't really have a plan when I started making this, it was mostly so I didn't get too rusty, but I'll probably expand on it later when I finish up some other projects first.
This game is really solid so far and I think you can do a lot with it if you continue with it. I had a few gripes with not being able to aim my shots or the bombs and I feel like you take too much damage in enemy ink, but the game definitely has potential if you polish it a bit. Keep it up!
Good work so far! I did run into a bit of a bug though. On my laptop screen (1366 x 768), I couldn't see any of the build menu but when I moved the window to my 1080p monitor, I was able to see it. So having the menu UI scale with the screen size might be useful for people that have smaller monitors.
Sorry if you were misinformed about the state of the game. I tried to inform people that this was very much still a work in progress via the description but if you have suggestions on how I can make it clearer I'm open to them. As for when the next update will happen, currently I'm not sure since I'm currently on a hiatus while I figure out some life problems, but at the very least I aim to get it out before the year is over.
Yeah calling it a game at the moment is quite a stretch, but I'm glad you found something you liked about it. I'll probably try to work more on this sometime in the future when I wrap my other projects up.