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CountMoxi

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A member registered Oct 03, 2016 · View creator page →

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Thank you! ^-^

Hello Demonic. Unfortunately I ran into some life issues that are taking longer than I expected to fix so I haven't made as much progress as I'd like to. But I'm gonna try my best to fix things and at least have a new demo out before the end of the year.

I actually found this game really relaxing! You did a great job capturing the chill nature of a road trip while keeping enough game elements to keep it engaging. Actually it reminded me a lot of Oregon Trail, without all the dysentery haha  great work on this!

Glad you found something to like about it haha I hope to add some animation to it in the future!

I intend to! Unfortunately, I will be on hiatus for a while, but I'll get to it as soon as I can!

Thanks! And yeah originally I had planned to animate the girl and the other objects in the scene as well as have more detail in the space background, but I only had about a day to work on it and was running out of time so I figured I'd just throw the idea out there and comeback to it later when I get the chance.

Sorry to hear that man. Hope you're able to get it sorted out soon!

This game is super cute! I love the overall pastel color aesthetic and the simple but deep puzzle gameplay. The music is really nice and relaxing as well, this game is a great way to start the day! Great job on this! ^-^

The new 64  bit version fixed the black screen freezing  problem for me!

I'm having the same problem. Using windows 10. The 1.0 version works fine but 1.1 doesn't for some reason :[

Unfortunately  I'm on hiatus while I figure some life stuff out so I haven't been able to work on this or any other projects recently, but I will let you all know wen I'm able to get back to work!

Thanks! We'll see how it progresses haha I didn't really have a plan when I started making this, it was mostly so I didn't get too rusty, but I'll probably expand on it later when I finish up some other projects first.

Looking great so far, keep up the good work! \^o^/

Already did haha

Thanks! Glad you found something you liked about it and hopefully I'll be able to work on it in the future!

Okay added a 32x build. Let me know if it works for you.

This game is really solid so far and I think you can do a lot with it if you continue with it. I had a few gripes with not being able to aim my shots or the bombs and I feel like you take too much damage in enemy ink, but the game definitely has potential if you polish it a bit. Keep it up!

Calling the current game bare bones is an understatement, but I hope you guys find something you like about the game so far.

This game reminded me of how bad I'm am at League of Legends but I guess that means it was a really good demake haha Great work on this!

You did a great job capturing the feeling of the original game even having some nice cinematics in the beginning and the sound effects really made everything shine xD Nice work!

Between the respawning enemy waves, bear traps, and low health, the game was  a bit too hard for me, but great work regardless!

This game was a blast to play and the music really gave it that Splatoon flair! Fantastic job!

You did a great job capturing and demaking the spirit of the Original Mirror's Edge! Great job on this one!

Good work so far! I did run into a bit of a bug though. On my laptop screen (1366 x 768), I couldn't see any of the build menu but when I moved the window to my 1080p monitor, I was able to see it. So having the menu UI scale with the screen size might be useful for people that have smaller monitors.

Sorry if you were misinformed about the state of the game. I tried to inform people that this was very much still a work in progress via the description but if you have suggestions on how I can make it clearer I'm open to them. As for when the next update will happen, currently I'm not sure since I'm currently on a hiatus while I figure out some life problems, but at the very least I aim to get it out before the year is over.

I'll see if I can take a look at it and see if I can get it working. Thanks for the heads up.

Yeah calling it a game at the moment is quite a stretch, but I'm glad you found something you liked about it. I'll probably try to work more on this sometime in the future when I wrap my other projects up.

I promise I'll do my best!

I appreciate the kind words and support ^-^ Though the game really isn't too much at the moment. I'm currently on hiatus, but I will be working on this and get it completed sometime in the future.

Great job so far!

Lookin' good so far!

It's just a proof of concept demo so there isn't really any meaningful content yet.  Going to try a get a new build out with most of the planned features before the end of the year once I come back from my hiatus.

I'll see if I can make a quick build with alternate controls when I get the time.

At the moment I'm focusing on making it for PC and maybe Mac, but I'm keeping porting it to mobile in mind design-wise and once I wrap up a good stable demo I'll see if I can make an android build to test how it works. Can't promise I'll be able to make android builds as PC ones are made but I'll see if I can give it a shot

Unfortunately I don't have a Linux to test the build on, but when I finish the next update I'll try to include adding in a Linux build. I'll try to get a Linux version of the proof of concept demo as well sometime soon. 

Thank you! I'll try my best to make a great game for you guys! ^-^

It probably will still be just an interactive animation and not a full game. Too  busy working on other projects to add another one in haha

Nah that's just poor optimization on my part. I'll try to slim it down and polish it up sometime in the future.

Cute game so far! ^-^

It's not too bad once you get the hang of it haha