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BlossomDrop 0.0.1's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay / Fun | #41 | 2.776 | 2.867 |
How much do you like the game overall? | #41 | 2.776 | 2.867 |
Overall | #44 | 2.750 | 2.840 |
Is it related to spring and does it follow the theme? | #47 | 3.357 | 3.467 |
Audio | #51 | 2.259 | 2.333 |
Graphics / Visuals | #56 | 2.582 | 2.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made or AI-generated assets that you used (it's the rules!)
Some sound effects are made from audio box ai or other sources
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Comments
Fun little game, The art and audio are well made. I got jumpscared at game over because the game over sound played every frame which became an awful screech. Also the placement arrow went beyond the limits of the container which made the game a lot easier as I could discard anything I didn't want by dropping them outside. Nice submission overall.
I See where you got the idea from xD. But honestly it was fun and the art was pretty good. There are definitely still some bugs and I would consider adding a timer for dropping a new plant.
>flower started levitating above red line
>realized I could overfill the cup
>autoclicker 40 Clicks per seconds
>browser almost crashed
8/10 Would recommend.
Nice idea and well put togheter. Iβd have preferred keyboard control, just because itβs slow to click on the arrows to move. Sometimes it happen that the thing dropping is not the one written in the text
I don't get the last part, cause I didn't faced that situation but I will try to look into it... Maybe you can give me more context or any idea why that's happening?
bug fixed... But I didn't updated the game page yet... For obvious reasons... Well I will update it once the jam results are out...
It's been a while since I've played a game like this. It was fun! The flame could be a bit brutal at times. As others have said, I think balancing the audio could use some work, but overall great job!
I really enjoyed the gameplay of this submission, it felt snappy, satisfying and had me retrying multiple times until I finally got a sunflower (and in fact I somehow ended up with four of them in one playthrough XD) without it ever feeling boring. Great job, thanks for this game!
Was fun to play and had me constantly restarting which was great. I did get shocked by the audio when I lost, I think the sound played multiple times. Had a ton of fun, wish I could make it all the way to a sunflower though
ye, about the sound I did set it to loop and added 3 sec delay maybe that's why It happened..
I got the sunflower by accident, nice! Ngl, the flame caught me off guard and left me so confused the first couple of times because I am slow lol. A speedrun suika type of game instead of making the goal more strategic and difficult to accomplish is an interesting idea.
ye, I think I should have added some gameplay instructions..