Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

DUFE: MasqueradeView game page

A villainous duo deal with the most frightening thing they have ever faced: their feelings
Submitted by Galen Games (@teamgalens) — 9 hours, 31 minutes before the deadline
Add to collection

Play game

DUFE: Masquerade's itch.io page

Results

CriteriaRankScore*Raw Score
Score#174.7784.778

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Log Line
A villainous duo deal with the most frightening thing they have ever faced: their feelings

Content Warnings
Pg13

Team Members
Director/Lead Artist: Crysil

Writing: Ryan Hoyle

Music: Ednar Pinho

Scripting: midge

Editing: illegalileo

VA Director: Ashe Thurman

VAs: Ryan Hoyle (Ace) , Alex Gardipe (Keldran)

Scripting Assistant: Rowanty

Logo: DAX

Beta Testers: Rowanty, 123NamK

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Love these two dorks <3 Can't wait to see more of them!

(+1)

Love this game so much.

Submitted(+1)

I thought you guys did awesomely with your Otome Jam game, it was so polished and beautiful! This is no exception :3 While it's not my particular cup of tea (I've really gone off of pretty much all romance tales recently xD) it was still fun and cute! The art is just absolutely gorgeous :3

(+1)

A great storyline (truly a gorgeous mix of fun-sweet-angsty) and lovely art. I loved the message about relationships as well. 

(+1)


Likes-  cohesive art, font, music/SFX and UI choices
-  lovely art and font
-  nice voice acting
-  story and writing are great and fit in well with the game's vibe
Dislikes-  audio balance is off. Even with BGM 50% and Voice 100%, voices are overpowered by BGM
Extra nitpick-  a few typos/inconsistency with punctuation (em-dash vs hyphen) and spelling ("favour" vs the other Americanized words)
-  a few odd diction/punctuation choices/mistakes
-  speaking indicators aren't conventional or more obvious (current ver: having a name vs no name. usual: quotation marks or italics) fortunately, the line between thought and narration is so blurred that it doesn't feel off
-  would love to have heard Ace's "no" in his path voiced out
Extra love-  opening cutscene looks gorgeous
-  interesting way to incorporate CGs without making it CG
Developer

Thanks for the feedback!